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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 11-05-2009, 10:59 AM
Ancient Seraph Ancient Seraph is offline
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Sequel info's up on the dev's forum.

EDIT: This is just the PC version, they're still working on a sequel as well. Sorry

Last edited by Ancient Seraph; 11-05-2009 at 03:01 PM.
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Old 11-05-2009, 01:12 PM
Rhah Rhah is offline
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Hmm, sounds interesting...

So as I understand it, Wings of Prey is going to be an enhanced version of Birds of Prey, for PC only, but they are working on a proper sequel as well for release on consoles and PC? Sounds good.

Its a shame they cant incorporate some of the MP options from WOP into BOP on the consoles. I especially like the sound of the option to lock aircraft selection by year and region (only if its optional though)

And, he also mentions that ALL fighters in WOP will have cockpits... if thats true, then there is a good chance that BOP might get those cockpits as DLC at some point too (Not just the 109 and possible 190 mentioned by Anton)
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Old 11-05-2009, 07:33 PM
fuzzychickens fuzzychickens is offline
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They are making some of the same mistakes with the PC version as they did with BOP.

First off, being able to join mid game is fixed - so good deal there.

But restricting team play to axis vs allies only? Seriously? First off, when jets are allowed in axis/allies servers in 1946 it is easy as hell to just jump in a 262 and blast prop planes out of the sky by bouncing them with spam loads of mk108 cannon fire. This will not go over well.

So this needs to be dropped a as rigid setup- just let the host decide what the limits they want to set or not. They can limit sides to year of service, nationality, prop, jet, and difficulty settings; just basically give them the options that were already in IL2 1946 to allow host to decide what type of multiplayer experience they want.

I don't think taking the flight models from IL2, pimping the graphics, but then reducing features found in the original is a step foward.
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Old 11-05-2009, 07:40 PM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by fuzzychickens View Post
They are making some of the same mistakes with the PC version as they did with BOP.

First off, being able to join mid game is fixed - so good deal there.

But restricting team play to axis vs allies only? Seriously? First off, when jets are allowed in axis/allies servers in 1946 it is easy as hell to just jump in a 262 and blast prop planes out of the sky by bouncing them with spam loads of mk108 cannon fire. This will not go over well.

So this needs to be dropped a as rigid setup- just let the host decide what the limits they want to set or not. They can limit sides to year of service, nationality, prop, jet, and difficulty settings; just basically give them the options that were already in IL2 1946 to allow host to decide what type of multiplayer experience they want.

I don't think taking the flight models from IL2, pimping the graphics, but then reducing features found in the original is a step foward.
I kind of agree. The allied v axis is a bit odd. I can imagine it would be easier to insert more advanced settings in a PC version.
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Old 11-05-2009, 08:08 PM
mattd27 mattd27 is offline
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Man, I really wish they had released WoP on consoles in the first place. That game seems to be BoP, but all the big things we felt were missing in the console version, are now included in WoP.
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Old 11-05-2009, 08:21 PM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by mattd27 View Post
Man, I really wish they had released WoP on consoles in the first place. That game seems to be BoP, but all the big things we felt were missing in the console version, are now included in WoP.
It's because it is BoP... and they filled the empty holes that were there . (Note WoP is not 'the sequel', it's just the PC version of BoP)
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