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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-01-2009, 06:26 PM
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robtek robtek is offline
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Then one might use a wheel,20 turns for wheels down or up, ok.
Or in a emergency one can move the lever up and down to simulate a hydraulik hand pump.
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Old 11-01-2009, 06:38 PM
Lucas_From_Hell Lucas_From_Hell is offline
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That would be cool

G940 users might change one of those unrealistic trimmers as a wheel for lowering down the gear. It's better than pressing a button a million times

If you're a G940 user and can't understand why I called those unrealistic, it's not my opinion, it's a fact. Most modern fighter aircraft have the trim on the joystick's head (don't know the exact term in English, but you guys got me, right?), as a hat switch. Want examples? Ok, here we go. F-15, A-10, Su-27/30/33/35, MiG-29/35, F-5 (OK, if you don't consider it a modern aircraft, then you have to check more on the F-5EM. It can beat, for example, any F-16 in the BVR field, so yes, it's modern) and so on. Actually, I've never saw a modern fighter jet using those, altought Logitech claimed that it was being used by such, if I remember well .
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Old 11-02-2009, 06:37 AM
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Quote:
Originally Posted by Lucas_From_Hell View Post
Most modern fighter aircraft have the trim on the joystick's head
Who said they were going for modern? Or indeed fighter aircraft? Trim wheels are more realistic for many more applications than trim on a hat. Calling something realistic because it doesn't apply to a small proportion of aircraft is just odd. You may as well say that trim is unrealistic because ultra-modern aircraft trim themselves. Besides, there's nothing stopping you from using a hat on the G940 for trim, is there? Looks to me like they just covered all the bases.

Last edited by TheGrunch; 11-02-2009 at 06:40 AM.
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Old 11-02-2009, 02:17 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Quote:
Originally Posted by TheGrunch View Post
Who said they were going for modern? Or indeed fighter aircraft? Trim wheels are more realistic for many more applications than trim on a hat. Calling something realistic because it doesn't apply to a small proportion of aircraft is just odd. You may as well say that trim is unrealistic because ultra-modern aircraft trim themselves. Besides, there's nothing stopping you from using a hat on the G940 for trim, is there? Looks to me like they just covered all the bases.
Grunch, well, I've saw Mark's interview. He says that if we look at an aircraft (not mentioning the type), it would have trimming dials...

And, well, I don't recall seing any aircraft with such sort of dials.
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Old 11-02-2009, 02:45 PM
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A cessna 172 i.e. has a vertikal wheel for elevator, a rotating knob for rudder for shure and i think a horizontal wheel for aileron trim.
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Old 11-02-2009, 11:31 PM
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Quote:
Originally Posted by Lucas_From_Hell View Post
Grunch, well, I've saw Mark's interview. He says that if we look at an aircraft (not mentioning the type), it would have trimming dials...

And, well, I don't recall seing any aircraft with such sort of dials.
Well, they're on a much larger scale, of course. Hard to fit a full size trim-wheel on a HOTAS. I believe Mark Starrett is very into civilian simming, so I guess he's likely to mean in a civilian prop plane. Even in IL-2, though, have a look in the Spitfire, P-51 or P-40 cockpit for good examples.
From a Cessna 172:
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Old 11-01-2009, 08:04 PM
*Buzzsaw* *Buzzsaw* is offline
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Hello Oleg

We on the West Coast of N America always seem to miss your online times, our posts get lost I think.

I am reposting something, I had on the other thread, hope you can answer.

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Hello Oleg

Everything is superb. Absolutely wonderful.

Congratulations to you and your team. This game will be a revolution.

One question: Are there any plans for Force Feedback which focuses on the effects of flight?

By that I mean force feedback which is tuned to highlight the Buffeting, turbulence and other effects which can allow a player in front of a computer to get a sense of how well his aircraft is flying. Effects from firing the guns, or from being hit are not as important.

With this very obviously complex flight model, a system of feedback which can allow the player to get a 'seat of the pants' feel for how well he is flying and whether or not he is coming close to his stall point, etc. would be helpful.

I am sure you will make the trim status of an aircraft a real issue in this game.

There are now some mechanical devices which can be bought and which can translate sound into vibration feedback, but when they are sent a sound signal which includes engine noise, and other less important sounds, they are not very useful. Ideally they need to be sent a signal which focuses on the sounds which tell the player how well the aircraft is being flown. If your team can isolate the buffeting, turbulence, and other sounds relating to the aerodynamic status of the aircraft this would be helpful.

Here is one of the companies which manufacture these feedback devices:

http://www.thebuttkicker.com/gaming/index.htm

And of course, there are the normal force feedback joysticks.

Thanks again for your excellent work, everyone who has watched you for the last 12 years knows that you will produce in SOW, a brilliant game which will make even your masterpiece IL-2 take a step back into the shadows.
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