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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Hi Oleg
First time poster here. Just want to say a huge thanks for making IL2 and BoB SoW, and finding the time to keep us all updated - brilliant. Your vision and dedication to this genre is without equal and we are all the luckier for it. Just one question for now if I may. The detail in the pilots is amazing. Given the effort you have put in, can we expect the pilots to be animated during the bale out sequence? Will we see them reach for the canopy handle and parachute rip cord? Will we see them falling in various ways, with arms and legs flailing, before the chute opens ... assuming it does of course?! Looking forward to 2010 with great excitement. Cheers PPanPan Last edited by PeterPanPan; 10-31-2009 at 12:22 PM. Reason: more detail needed |
#2
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Continuing V.4_Maggis´ and PeterPanPans´ initial thoughts, I would love to get a "fight your way back to the friendly lines" feature with a irst person view.
It would be great, in a (online-)campaign with an experienced pilot, to be able to draw your pistol and crawl back over the fronline, at night, pass-by enemy troups and make it back to the base, with the chance of being bombed or strafed away. I don´t know if any server could handle that but that would be soooo cooool. |
#3
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I think this is the exact reason Oleg said it wouldn't be done by him...why do all the work needed to walk around in 1st person, if you are only going to use it once? |
#4
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Well, if one had to walk back after being shot down and also if one had to wait for his virtual burial ceremony
before taking to the skies again it would make him (her) very much more consient for ones mortality and would hugely improve the realism!!! No glory hunters with those risks!!!
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#5
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Well, I doubt Oleg will implement such feature, but there would be various ways to get home after beeing shot down. First, of course, if the distance isn't too far, as a pedestrian. Secondly you could call a transport plane via command or TS e.g. wich could land near your position at night to grab you up. Or you could try to reach the next railroad and hop onto a freight train wich is waiting in front a signal semaphore. Or just steal a car in the next village. There are many ways to get home wich could be made wich small effort in a sim. Don't forget about SAR missions over the channel wich Oleg told about already. I have a vision
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#6
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There weren't many Germans being able to walk home after they were shot down over England. So what? Playing evade and escape for 5 weeks before you can fly again? Sorry, but that does not add to realism at all. What about this compromise: You vote for serversettings that gets your game-ID banned for 24 hours from online playing, after you've been captured or shot down behind enemy lines. Then you have enough time to play an WW2-Mod ArmA2-Mission until you are able to fly again. Of course, if you die in ArmA2 as well, you'll be banned for another 24 hours. ![]() |
#7
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Ich glaube, robtek hatte das ironisch gemeint
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#8
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robtek was the last one replying to the discussion about these ideas, so I quoted him.
While he in particular may have been sarcastic about what he wrote, others apparently were not. ![]() |
#9
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#10
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![]() Thanks for the offer! (Sorry I got to use the b-word in one more post) @ Foo'bar / banning players: Banning players is not just a product of my sarcasm. There were several PC-games, that use death-penalty in varous form, even locking a given character of your game for 24 hours. Don't remember the name, but a rpg-shooter from the early 90s used such a feature. Same is for other simulations, where you simply have to reactivate your character and reset it to continue flying or at least collecting stats if you didn't enable immortality. Besides that, you probably know the good old WarClouds-Server. They had bans active, varying from just a kick from the server to up to a 15min ban (IIRC), ranging from one death to 3 or 5 deaths. I don't think you can honestly conclude that banning a player means nobody will ever join that server again, as WC is one of the most renown servers for IL2. It also had definitely a positive effect on teamwork and you saw a lot less hotshots in these times. |
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