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IL-2 Sturmovik The famous combat flight simulator.

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  #351  
Old 10-28-2009, 06:47 AM
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Viking Viking is offline
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Default SpassibaOleg!

Thank you for your participation and this thread. Reminds my of the good ol ORR years ago.(SOB!)

I have a couple of q:s for you;

Q:1 Will BOB be 32 or 64 bits?

Q:2 Will it support physiqs? (spelling?)

Q:3 Will it support multi cores?

Q:4 Will it support Dx 11?

Regards from a hot and humid Thailand

Khun Viking
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  #352  
Old 10-28-2009, 06:59 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Viking View Post
Thank you for your participation and this thread. Reminds my of the good ol ORR years ago.(SOB!)

I have a couple of q:s for you;

Q:1 Will BOB be 32 or 64 bits?

Q:2 Will it support physiqs? (spelling?)

Q:3 Will it support multi cores?

Q:4 Will it support Dx 11?

Regards from a hot and humid Thailand

Khun Viking
For some questions I already did answers

1. probably. Not sure. Non standard yet for all.
2. Hardware manufacturers asking us, but we wont at the moment untill all will be as a standard. Too much time development for doubtful advantage and unclear future for some of these technologies.
3. yes
4. yes
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  #353  
Old 10-28-2009, 07:02 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by AdMan View Post
Thanks for the insight. As an artist I've learned not to show WIP that doesn't look complete (even if it's not) because the natural response from people is to get worried if they don't understand the process. Knowing the purpose of this particular map I can now better see what is being tested.
I think we was need to show something... because people was too many times asking.
And I hope many clever people were able to see what we have already in our hands and may understand how it will be in future.

Last edited by Oleg Maddox; 10-28-2009 at 07:07 AM.
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  #354  
Old 10-28-2009, 07:07 AM
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mungee mungee is offline
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Default Speed oF AI Aircraft After Takeoff

Thank you for the Friday update, Oleg - it looks like I can really look forward to my Fridays again.

I am not wanting to say too much - I can see that you are getting loads of suggestions (some good, some totally impractical I would imagine!).

My questions to you are:

- will the AI aircrafts' speeds be "toned down" - it was always a real battle for me to catch up to my squadron/flight ... usually I did that as we were about to reach the target - hehe!

- a few "immersion-givers" eg flocks of birds - such things definitely help with immersion!

Thanks again to you and your team foe what you give us ... speaking for myself, IL-2 (and the add-on's Forgotten Battles etc) has provided me with 1 000's of hrs of enjoyment.
.
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  #355  
Old 10-28-2009, 07:08 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by 13th Hsqn Protos View Post
*
You did correction when I was correcting myself
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  #356  
Old 10-28-2009, 07:08 AM
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Viking Viking is offline
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Wink Spassiba!

Sounds good!
Hoping for 64 bits as I belive that is the future.

If my investments in Russian oil turns out prosperus I will invite you to a diving trip here in the Andaman sea.

Regards

Khun Viking
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  #357  
Old 10-28-2009, 07:10 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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  #358  
Old 10-28-2009, 07:12 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by mungee View Post
Thank you for the Friday update, Oleg - it looks like I can really look forward to my Fridays again.

I am not wanting to say too much - I can see that you are getting loads of suggestions (some good, some totally impractical I would imagine!).

My questions to you are:

- will the AI aircrafts' speeds be "toned down" - it was always a real battle for me to catch up to my squadron/flight ... usually I did that as we were about to reach the target - hehe!

- a few "immersion-givers" eg flocks of birds - such things definitely help with immersion!

Thanks again to you and your team foe what you give us ... speaking for myself, IL-2 (and the add-on's Forgotten Battles etc) has provided me with 1 000's of hrs of enjoyment.
.
In Il-2 original when the missions were hand made we was making tuning for such thing as a "waiting circle" were it was neccessary... however in dynamic campaign in most cases it wasn't present, but if you are good with aircraft control of engine and optimal climb - then there shouldn't be real problem to catch the whole your AI group.

No blood and pices of animals.

Last edited by Oleg Maddox; 10-28-2009 at 07:14 AM.
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  #359  
Old 10-28-2009, 07:13 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Viking View Post
Sounds good!
Hoping for 64 bits as I belive that is the future.

If my investments in Russian oil turns out prosperus I will invite you to a diving trip here in the Andaman sea.

Regards

Khun Viking
Ok. Would be happy!
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  #360  
Old 10-28-2009, 07:23 AM
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SlipBall SlipBall is offline
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Oleg with the game being so close, and no press reports. It seems to me that 1C would have to be the publisher, is that the case. Will the game be offered via both download & hardcopy, thanks
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