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Battle mode Strategy, hints, questions

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  #1  
Old 10-26-2009, 03:02 PM
Vulture Vulture is offline
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Thank you all for your quick responses. Much appreciated here.

@iregev: so you recommend hp over usefulness. Except for the Ancient Vamps, they are priceless here. I'll give it a shot, thx.

@Arilian: "i did not do it for no losses". But I do :> I know how to win and say "I don't need troops after that". But I don't care. I want "Your casualties: 0" and that's the rule. And read above, please, I put down the Dryads. They're of no use in this battle. There's no 1-3 enemy stack and my Fairies and Sprites go first every turn. neither lullaby nor inspiring song needed. And another target vulnerable to fire is not that much appreciated. For a no loss victory they are an obstacle, not an improvement. But thanks anyway. I had the idea of using mass dragon slayer before but I end up using resurrect every turn. Maybe I'll go as you advise and play more offensively. Think that's what broke my neck not doing.

@loreangelicus: thank you very much for the insight. I knew I was missing something vital here. Draining his mana and keeping him busy CCing in fact sounds like THE plan. I'll go and try immediately (and bang my head on the wall not considering that to begin with :> ) As for the archers, I must contradict though. Melee of course is a better investment but with my gear, Skellies with DA are the most powerful weapon I have. As stated above, I tried with Demons but they actually didn't do any damage. 3k critical is a joke tbh :/

But you opened my eyes. Thank you very much for that. Before reading your opinion here I was dead sure that I must wipe his Dragons before Turn 7 (average turn when he began using armageddon). Didn't think of the dispel/timeback/keep busy CCing mechanism. And btw am I getting it right ? You're saying enemy heroes do pay different amounts of mana depending on which spell rank they have to use for the respective target unit ? See, I didn't consider that as well although it's actually obvious and logical. That shoul really turn the tides.

But I'm still not sure what units I'll bring along with that strat. Considering the fact that I will win the mana duel my choice of units shouldn't be affected. Dryads will remain exchanged for Demons. They don't kill, but they don't die fast and retaliate, so I'm fine with that. Used to clear all of Elven Lands incl Land Of The Dead with them as tanks, so old combattants meet again :> And I'll sort out the hunters in favor of green dragons. With my shitty unimproved chargers I need them or I'll run dry. As for my 3 lvl 1 buddies, I won't let them go. I've seen too many "no-loss-on-impossible" screenshots of the Haas battle with exactly those. If these people can, then so can I. But I'll try it without those 3 as well to test the mana duel agenda even further :>

But besides that. Nobody got a handy method to avoid those fire flights the blacks are doing ? I mean I'm facing 4 stacks of them :s I don't seem to find a lineup that minimizes or extinguishes flight path opportunities :<
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  #2  
Old 10-26-2009, 05:00 PM
loreangelicus loreangelicus is offline
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Quote:
Originally Posted by Vulture View Post
And btw am I getting it right ? You're saying enemy heroes do pay different amounts of mana depending on which spell rank they have to use for the respective target unit ? :<
Actually, its in the spell description. For example for Sheep, you only need the level 1 version at 30 mana to cast it on level 1-2 units; consequently, you need level 2 at 35 mana to cast it on level 3 units, level 3 at 40 mana to cast it on level 4 units.

Enemy heroes follow the same spell rules, so they need more mana using Sheep on your level 4 units as opposed to casting it on your level 1-2 units.

But I understand how you may not see this immediately, I myself didn't realize this at once since I don't use debilitating spells except for Slow, and that's not tied up to unit level.

Regarding positioning units, if you have Tactics, place your units to the corners and spread them. I know this is a bit counter-intuitive in protecting your archers, but this is the best way to avoid being lined up for damage by blacks and reds. Your mileage may vary though, since you have more archers.

The main advantage of archers is they get to damage the enemy before the enemy ever reaches them, so their life is not a factor in such situations. But this advantage is lost in this battle. The problem with archer units is not so much their damage but their life. This is compounded even more for this battle since those dragon units would reach you in turn 1...

Don't dismiss demon units quite easily as the main damage dealing enemies here are fire-based. As pointed out by the others, you should take into consideration damage as well as defense, and the life expectancy of the units involved.

You might be missing out this fact as well, but sprites/lake fairies/dryads are all magic-based in damage, of which black dragons are 95% resistant to. I'm glad you swapped Demons for the Dryads, and EGDs (the only dragon unit that does physical damage) for Hunters. Keeping your skellies is ok I guess, I myself survived with inquisitors. But don't expect miracles from them damage-wise since the enemies would most likely zone in on them and reduce their numbers greatly and force them to use their weaker melee attack (the AI is designed to maximize it's damage, and archers are usually the targets since they have the least amount of defense and take the most amount of damage as a result).

Do update us how your battle goes.

Last edited by loreangelicus; 10-26-2009 at 10:34 PM.
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  #3  
Old 10-26-2009, 08:59 PM
Arilian Arilian is offline
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"You might be missing out this fact as well, but sprites/lake fairies/dryads are all magic-based in damage, of which black dragons are 95% resistant to."

Half true, actually they do magic+poison+fire damage. (whip+dagger)
They are pretty good even against the Blacks.
But generally what i did is Knights kill the Blacks Sprites kill everyone else.
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  #4  
Old 10-26-2009, 09:18 PM
Elwin Elwin is offline
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My devastating setup for haas was:
sprite
lake fairy
hunter
skel archer
demon

well maybe its not perfect setup since archers arent much that useful but it worked. Skel alrchers with dragon arrow takes dwon dragons easily. And sprites/like fairys with demons can take the rest ^^
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  #5  
Old 10-26-2009, 09:57 PM
loreangelicus loreangelicus is offline
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Quote:
Originally Posted by Arilian View Post
Half true, actually they do magic+poison+fire damage. (whip+dagger)
They are pretty good even against the Blacks.
Ok, two-thirds true then since blacks are also 80% fire resistant. Just kidding, I was talking about their primary damage and simply pointing out that they might have less of an impact as one would expect against blacks. I never used them against blacks so I'll take your word for it that they are still good against such foes.

Quote:
Originally Posted by Elwin View Post
My devastating setup for haas was:
sprite
lake fairy
hunter
skel archer
demon

well maybe its not perfect setup since archers arent much that useful but it worked. Skel alrchers with dragon arrow takes dwon dragons easily. And sprites/like fairys with demons can take the rest ^^
Hey, isn't this the original setup of the OP? Elwin, care to elaborate for the OP how you made this setup work? Did you do this without casualties?
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  #6  
Old 10-26-2009, 10:23 PM
Elwin Elwin is offline
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I do not mind for casualties on last battle ^^ Tough my losses werent big either.
Well i have played it months ago so i dont remember exactly how it went.

Setup of Haas unit are random as well hes got quite trouble some one.

My Haas vs Paladin was: (HARD LEVEL)
2x green dragon
1x red
1 x black dragon
2x ancient ent
2x bone dragon
1x giant
1x fire dragonfly


My army :
3200 LF
2600 sprites
1700 SA
93 demons
163 hunters


At first i smashed bone dragons with girls power(1 hit ko of course) , blackies with skelies, and demons went for giant + fire dragon fly.
KEy point in the next round is timeback on skells too have them restored and shoot down trouble some another big stack of dragons. Anceint ents ar enot much deal for girls either so girls go for them also. But he has 4 blackies that makes things hard. Actualy first two rounds are deciding in this battle. Rest will go depending how well you did in thhose 2.

I wasnt going for no loss run but my loses were:
200 sprites
40 skel archers
6 demons
60 hunters.


Begining of second roundL

But as i said i wanst trying to do that battle as no loss, just played it.
Attached Images
File Type: jpg haas2.JPG (991.8 KB, 49 views)

Last edited by Elwin; 10-26-2009 at 10:42 PM.
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  #7  
Old 10-27-2009, 08:51 AM
Vulture Vulture is offline
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Hey folks, thanks again for your further assistance.

@Elwin: That setup of Haas' you faced is the major key here. With that setup I wouldn't have the least of doubt to finish without losses, even beforen turn 6. As you already suspected, the stack number and size of blacks are decisive. A stack of 14 blacks would die in a single Dragon Arrow shot. Doubled in number and split into 4 stacks the scenario changes massively to the disadvantage of our setup (as loreangelicus said, our troops are identical ). But in fact, the weakest link are the Hunters. That's why I dumped them.

@loreangelicus: Ya, I was ofc aware of the mechanics, just didn't assume that enemy heros follow the rules the same way :>
You're ofc right about the archer mechanics but "range is the only defense I need" so to speak is not the reason for me using Skeleton Archers. 95% of reasons is their damage. I wouldn't hesitate a second if they were melee with the same hp and def and still use them (assumed there was a dragon arrows for melee ^^).

And no, I don't miss the fact that the girls' damage is mostly magic based, especially with dagger+whip. But as Arillian said: the damage that goes through is still larger than that of most other melee units. My Sprites/LFs kill 2-3 Blacks with a non critical. And as long as there are Bone Dragons, Giants and Ents they go for them anyway. In skirmishes I often killed Black Dragons with them. Not a big deal :>
As for the inquisitors, I thought about reactivating them as well. Used them for Darion, Freedom Isles, Kordar and again in the Land Of The Dead. But I came to the conclusion that a) I don't have the spell/turn left for Gift b) as you said they are being focused mostly and die c) their damage is useless.

Still didn't have the time to retry. Was pretty busy these days (wtb weekend :< ). I'll report the outcome asap.
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  #8  
Old 10-30-2009, 08:19 AM
BB Shockwave BB Shockwave is offline
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Griffins are also usefull for this battle. I found that the dragons love going after them, which is good since they always retaliate. Use Dragon slayer and God Armour on them for best effects!

You can also use Black Dragons yourself. They will take little damage from Haas's dragons (that's why I use them to attack first, saving retaliation damage from my other troops), plus later they are very effective against those ancient ents.

Also, do not bring any archers. I used Evil Beholders throughout the game, but they are useless here.

Last edited by BB Shockwave; 10-30-2009 at 08:29 AM.
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  #9  
Old 11-02-2009, 07:42 PM
Vulture Vulture is offline
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Quote:
Originally Posted by BB Shockwave View Post
Griffins are also usefull for this battle. I found that the dragons love going after them, which is good since they always retaliate. Use Dragon slayer and God Armour on them for best effects!
Demons also have infinite retaliation, but have resistance to fire and deal more damage/ldr. Dragons went for your griffins because they were probably the weakest link in your setup. In terms of "which stack can I cause most damage on?"-policy the AI pursues.
Quote:
Originally Posted by BB Shockwave View Post
You can also use Black Dragons yourself. They will take little damage from Haas's dragons (that's why I use them to attack first, saving retaliation damage from my other troops), plus later they are very effective against those ancient ents.
Blacks are good, greens are better. As already said in this thread: a) physical damage, not fire. b) mana ability. c) Ents are food for Sprites/Lake Faeries.

Quote:
Originally Posted by BB Shockwave View Post
Also, do not bring any archers. I used Evil Beholders throughout the game, but they are useless here.
Beholders do magic damage. Of course they are useless against black dragons and alike. Skeleton Archers do physical damage. And still. Skeleton Archers with Dragon Arrows are the most lethal enemy of a dragon. No other unit can do this. Any other physical lvl1-2 archers have less dmg/ldr. Any physical archers 3-4 don't benefit one third as much from the negated defense due to Dragon Arrows as the percentage of damage done gained is lower. As said, magic damage is useless unless insane amounts (Sprites/Lake Faeries + whip/dagger).

Last edited by Vulture; 11-02-2009 at 07:45 PM.
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  #10  
Old 11-06-2009, 04:36 PM
medicalseo medicalseo is offline
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But you opened my eyes. Thank you very much for that. Before reading your opinion here I was dead sure that I must wipe his Dragons before Turn 7 (average turn when he began using armageddon). Didn't think of the dispel/timeback/keep busy CCing mechanism. And btw am I getting it right ? You're saying enemy heroes do pay different amounts of mana depending on which spell rank they have to use for the respective target unit ? See, I didn't consider that as well although it's actually obvious and logical. That shoul really turn the tides.
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