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#151
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![]() I'll be waiting for new screens, I do hope it is indeed very much pre-beta, and this is just to give us an idea. |
#152
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#153
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Am I the only one that thinks BoP graphics are too exaggerated? Images are a bit blurry, there's that dark ambient all around it, perfect for a console simulator, aiming for a younger audience, or those fighter pilot romances, but I don't think I would like it on Storm of War. It's supposed to be REAL. Tell me, when you take a plane for vacation, a business meeting or something, the view you get is anything close to what you see in Birds of Prey? It may look good, I agree, but it isn't very photorealistic. I didn't mean to offend anyone, it's just my opinion.
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#154
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A port of BOP to PC with nothing but FM fixes would still be about as bad as the console version. They have a lot to fix.
1. The way the difficulty selection is setup sucks (only 3 options). 2. Sim mode is broken because you can just keep checking the map to avoid being bounced 3. No dedicated server option (as in the community being able to setup dedicated servers, not the developer). The multiplayer is just poorly done all around. 4. The damage model in BOP is overdone hollywood style effects - the one in 1946 is still way more satisfying when you tear a plane apart. 5. Scoring in multiplayer - no requirement to RTB to collect full kill points. The requirement in 1946 to RTB improves gameplay. Players fly cap to control airspace over bases for those landing. In BOP, you just fly until your plane explodes. 6. They clearly intend on using one cockpit for all variants of a plane like in BOP. The subtle differences in a series in the interior of planes in 1946 made that game amazing - the attention to detail is part of what makes 1946 enjoyable. Also keep in mind, this port they are doing will essentially be using a flight model that is around 10 years old. SOW will have a much more advanced flight model. I'm sure the graphics will be improved and I'm almost certain the textures on the planes are not representative of final versions. |
#155
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#156
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Well, I think this could be one reason why we are a bit ...disapointed...by the new update....
If we compare what we got in the past updates, and what we have now... The "ingame" objects look , lets say, not as good as the other ones... Ingame: http://files.games.1c.ru/il2pict/grab0104.jpg http://files.games.1c.ru/il2pict/grab0106.jpg http://files.games.1c.ru/il2pict/grab0110.jpg Old updates: http://files.games.1c.ru/il2pict/vvv-03_01.jpg http://files.games.1c.ru/il2pict/vvv-03_03.jpg http://files.games.1c.ru/il2pict/grass.jpg So it looks like a step backwards....I am not saying it is...But this is what we got after months of waiting... ![]() But lets give a chance to Oleg and his team, and cross our fingers ! ![]() Best regards to the IL2 fans... |
#157
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The cockpit looks simply AMAZING. I mean it, AMAZING - photorealistic. Models of Spitfire and 110 are very nice, but look a bit like they're made of plastic right now (alpha footage, so that's understandable). The ground, however, looks very disappointing - but it's WIP, so here's hoping it will look just as good as in Birds of Prey, if not better. I hope you'll support DX11. Overall, thank you for the updates, looking forward to future ones. Last edited by Pankratz1980; 10-25-2009 at 03:31 PM. |
#158
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The old pictures are taken from editors, the new pictures are taken ingame. That's no step in any direction, that's two different pairs of shoes. @ Bloblast screenshot from BoP: It does look good because of three things: 1. It a finish game, not WIP as SoW. 2. Because of No 1 it has enabled filters, as opposed to the screenshots OM posted. 3. It's concentrated on Hollywoodgraphics. If you'd strip the filters from BoP, it won't look much different. But at least you support Oleg in one point he made earlier on: If he'd post pictures from the unfinished product, everyone would complain, because it wouldn't look like the finished product. Seems he knows his community pretty well after all. ![]() |
#159
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Really nice update!
Nice smoke, cliffs, sunset, cockpit, threes, glass reflection, sun, clouds, shadow... I would like that from cliffs to water are only 1-3 meter of ground , and also rock terrain, but ok if it is imagined as sand beach... Cockpit is too good. If you ask me, weather model is more important than visual, but to sell it, it haves to look great, I hope you will find some middle point of that ![]() |
#160
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That is true...So ? Still, the editor pictures look better than the ingame... And we all assume that the ingame should be as good or even better ...Don't we? Look at the cockpits...They do look as good.... ![]() So, if your are talking shoes now, beeing married for 16 years, I can assure you that you would NEVER persuade your wife that the cheapest pair does look as good as the expensive ones by saying: Honey, it's not that they're not looking as good, they are just different pairs of shoes...." ![]() Salute ! |
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