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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-22-2009, 01:42 PM
kozzm0 kozzm0 is offline
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ground objects being to scale might depend on how far away from them you are. They're mainly meant as targets so they probably concentrated on rendering them as seen from 50m or more in the air. Once you get closer than that, the size of the object multiplies dramatically and the engine may show a difference it wouldn't from a distance.

Also the ground mainly looks sloppy from close up, if there's a discrepancy between the ground targets and the ground, I'd lean towards the ground being wrong more than the targets. I haven't landed next to a tank and switched to external view though.

There's some people in Berlin, but they're just little plastic-looking things manning ack ack guns. Some of them are in the middle of the streets, if you want to mow them down...
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  #2  
Old 10-22-2009, 04:04 PM
Tudorp15 Tudorp15 is offline
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I'm sorry guys.. But, I have been actively looking more and more at the ground targets with an objective mind. For days now. I am sure there are some areas that the devs did not spend as much time on as others for obvious reasons, but I just still don't see the huge descrepancy that many of you do as far as size problems. I landed next to many buildings, and they may not be perfect scale, because it is hard to tell. But, they are not grossly undersized IMHO. I gauge it by the size I think the pilot in the plane would be. I just now, landed and taxi'd right next to an AA gun station, and looking at it with the plane right next to it, it looks pretty close to the size I would expect it to be. There is a soldier standing next to the gun, and I was looking long and hard at him, and picturing how he would fit in the cockpit as a pilot. He looks to be about the size of a pilot would be next to the plane..

I am still thinking that much of the perception is the fact that other games, the targets are way oversized to make them easier to spot and hit. Many developers I would think don't want to make a game too hard, because people would get frustrated. I however prefer it to be hard, just for my own competition with myself. I like the challenge, even though I do get frustrated too at times.. I like realism, and will gladly trade that for "ease". I am just not seeing the gross undersize many are complaining about. I still think that in an aircraft, several hundred feet in the air, it is not easy to spot ground targets.. I think that is just the way it should be, and takes a very keen eye to do so.. Just as I feel it was for the pilots without electronics we have today to aid in detection..

That said. I am not an aircraft engineer, BUT, was in the Air Force for many years, and was an aircraft electricians. I worked on B-52, KC-135, and also smaller fighter jets, (F-16). I have a fair idea on a wide variety of sized aircraft, what they look like up close in comparison to a person standing next to them. I think these are not that far off of scale..


Just sayin..

Last edited by Tudorp15; 10-22-2009 at 04:07 PM.
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  #3  
Old 10-22-2009, 08:38 PM
Armchairpilot Armchairpilot is offline
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Quote:
Originally Posted by Tudorp15 View Post
I'm sorry guys.. But, I have been actively looking more and more at the ground targets with an objective mind. For days now. I am sure there are some areas that the devs did not spend as much time on as others for obvious reasons, but I just still don't see the huge descrepancy that many of you do as far as size problems. I landed next to many buildings, and they may not be perfect scale, because it is hard to tell. But, they are not grossly undersized IMHO. I gauge it by the size I think the pilot in the plane would be. I just now, landed and taxi'd right next to an AA gun station, and looking at it with the plane right next to it, it looks pretty close to the size I would expect it to be. There is a soldier standing next to the gun, and I was looking long and hard at him, and picturing how he would fit in the cockpit as a pilot. He looks to be about the size of a pilot would be next to the plane..

I am still thinking that much of the perception is the fact that other games, the targets are way oversized to make them easier to spot and hit. Many developers I would think don't want to make a game too hard, because people would get frustrated. I however prefer it to be hard, just for my own competition with myself. I like the challenge, even though I do get frustrated too at times.. I like realism, and will gladly trade that for "ease". I am just not seeing the gross undersize many are complaining about. I still think that in an aircraft, several hundred feet in the air, it is not easy to spot ground targets.. I think that is just the way it should be, and takes a very keen eye to do so.. Just as I feel it was for the pilots without electronics we have today to aid in detection..

That said. I am not an aircraft engineer, BUT, was in the Air Force for many years, and was an aircraft electricians. I worked on B-52, KC-135, and also smaller fighter jets, (F-16). I have a fair idea on a wide variety of sized aircraft, what they look like up close in comparison to a person standing next to them. I think these are not that far off of scale..


Just sayin..
I would totally agree with you if (I hate to mention it again) I hadn't played Battlefield 1943. As unrealistic of a game that is, I think that the scales are pretty accurate between planes, tanks, and people.

I'm not saying that it's easy to spot people, or even tanks in that game. But once you spot a tank (usually by spotting it's muzzle flash) you can clearly see that you're looking at a tank. While in BOP you usually spot a tank by spotting it's muzzle flash also, but no matter how far off the ground you are you can almost never tell it's a tank. It's usually just a speck.

Even when looking at a tank or artillery gun compared to other other things on the ground it doesn't look big.

All that being said, you still could very well be right. I probably would've assumed that it was 100% accurate also, it if it wasn't for BF. But I can't convince myself that Battlefield is wrong, because it just looks so right.
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Old 10-22-2009, 10:48 PM
Leweegibo Leweegibo is offline
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I totally agree with the battlefield argument, they have definatly set the bar, even if it is just being true to scale, I swear I have nearly landed on a tank when rocketing and it looked no bigger than say the engine section of the plane, I'm pretty sure panzers were a tad bigger!

Buy hey, the game still rocks socks n robots chocks (what?)
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  #5  
Old 10-23-2009, 10:54 AM
kozzm0 kozzm0 is offline
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Well I would call it a graphics issue. Doesn't matter to me as long as the dev money is spent on the part of the game it should be spent on. I think mighty EA's graphical standards would be too much to expect from a sim combat game anyhow...

The last honest sim I remember from EA was their Su-25 game from 1990. Funny thing, the full title was "Su-25 Stormovik" even though it wasn't called that. It had crappy dos graphics, a decent flight model for its time and absolutely brilliant AI. I still play it sometimes under ps3 linux.

Last edited by kozzm0; 10-23-2009 at 10:57 AM.
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  #6  
Old 10-23-2009, 06:20 PM
philabong2 philabong2 is offline
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i was getting so frustrated with this that i went out and bought myself a full hd 32" acl tv (yes, i was one of those who still was satisfied with the good old 27" bubble screen lol) and what do you kno, the ground targets are now quite easy to pick up. Of course the tanks u need to be close enough to see cause they are quite small and wear camo paint, but with the old tv, i couldnt see squat (even on the map screen for that matter). And im not even talking about some campaign missions and online dogfights were i use to fly around thimking I was alone out there until i was shot by enemies coming out of nowhere. Now those days are a thing of the past

Like this game should come with the tag "Full HD 32 inch tv MINIMUM REQUIRED"...seriously
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  #7  
Old 10-23-2009, 06:23 PM
Tudorp15 Tudorp15 is offline
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Dunno bout that.. My problem is that I am just blind in one eye, and can't see out of the other. My 360 is running true 1080p on a 42" HDTV. Of course I am 12 feet from it, and the blind as a bat thing. But, hell I play anyway..



Quote:
Originally Posted by philabong2 View Post
i was getting so frustrated with this that i went out and bought myself a full hd 32" acl tv (yes, i was one of those who still was satisfied with the good old 27" bubble screen lol) and what do you kno, the ground targets are now quite easy to pick up. Of course the tanks u need to be close enough to see cause they are quite small and wear camo paint, but with the old tv, i couldnt see squat (even on the map screen for that matter). And im not even talking about some campaign missions and online dogfights were i use to fly around thimking I was alone out there until i was shot by enemies coming out of nowhere. Now those days are a thing of the past

Like this game should come with the tag "Full HD 32 inch tv MINIMUM REQUIRED"...seriously
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