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IL-2 Sturmovik The famous combat flight simulator.

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  #491  
Old 10-15-2009, 05:32 PM
nearmiss nearmiss is offline
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Originally Posted by mkubani View Post
It's my personal opinion that heavy bombers in IL-2 would never be used in their historical role and flown the real "hardcore" way because it is very time consuming, difficult, not much rewarding and last but not least for most virtual players boring to fly long missions. I think this would be especially true online. And the workload needed to accurately model a heavy bomber interior is enormous. So the return on time/energy investment is very small. I think it's enough to have heavies as AI only for 99% of all players.

Martin
Daidalos Team
100+

We need work done on the program core, ai performance and mission builder more than we need another bomber. We need to get this sim more fully featured for users to more effectively enjoy the sim online and offline.

My gosh what a mission builder tool like in the old MSFT CFS2 or Jane's WW2 fighters would do for this sim. Of course, we'd also need better tools to make mission building more efficient for humans to program it.

How many times have you flown a computer generated mission, spent an hour and then it put you into some world class uber stupid situation. How many times have you been following some stupid AI leader and couldn't advance in the campaign... because you couldn't succeed following the AI idiot.

I think the tool for applying keyboard commands could use a major overhaul...etc. I can think of a thousand things that would make this sim more interesting, immersive and exciting for users than more aircraft. Then of course... I have been doing this virtual air combat thing for over 10 years. I've used and currently own just about every air combat sim that is worthy of note.

Thanks to TD we'll have a sim worthy of a new retail release soon.

Last edited by nearmiss; 10-15-2009 at 05:36 PM.
  #492  
Old 10-15-2009, 05:50 PM
ivagiglie ivagiglie is offline
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Hi guys, didn't look on this thread for some time (well, since 4.09 is out), today I've done the full read and found JVM's proposal on the trimming.
I want to say that we seem all crazy about IL2 on this forum... well, do yourself a favor and build a trimming box!!!
It took me 25 euro to build this (it's the black/gray box below the saitek throttle quadrant):

http://i664.photobucket.com/albums/v...glie/trim1.jpg

http://i664.photobucket.com/albums/v...glie/trim2.jpg

Recipe:
- take the cheapest 3-axis joystick you can find (~10 euro at the local shop)
- buy some quality trimmers and knobs, a few switches plus a metal box (~15 euro on the internet including shipping)
- open the joy, take the electronics out, replace the trimmers, replace the switches, drill the necessary number of holes in the box(!), fix the trimmers/switches through the holes and close the box
- enjoy a completely new realism!

Sorry for the offtopic, but having a trim wheel is orders of magnitude better than what you can currently do with a keyboard and you don't need an expensive joy for that... giving how much time we spend on our preferred sim I think it's really worth doing it.


More on topic: I do love long flying with compass and stopwatch on bombers too, sooo rewarding when you actually manage to get *there*!
  #493  
Old 10-15-2009, 06:09 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Sorry if I was a little bit harsh or something. I didn't generalized or anything. Let's say, English is not my native language (I know, not a good excuse, but I'll stick to it), so sometime my posts might look too crazy, stupid, insane (and redundant, as you can see). But, regarding to my last post, as did Jack, The Ripper, let's go by parts (don't know how to translate this joke, but still )

But, before I start, I just want you to pay attention that I didn't say ALL of these or anything that radical.

"Focke-Wulf 189; 864 build; in game" - Maybe this one could be made flyable. I don't think many would fly it, but it's for sure an interesting bird. Recce is a nice challange.

"Focke-Wulf 200 'Condor'; 263 build; in game" - I think it's the only 4-engine boiler I actually think I would fly. But only because of the plane itself. I can't imagine myself (or anyone) doing any sort of mission on it. Patrolling the sea for hours, usually to find nothing, or to drop some bombs and go back? It's not worth the effort.

"Dornier 17; 2055 build; missed by many, many people" including myself. But, as I stated at the end, I think this one should be left for Storm of War instead. It wouldn't be very wise to have 2 competent teams spending their times on the same aircraft, right?

"Heinkel 177; 1140 build;" I don't see that "many, many" people asking for it. Plus, it was a troubled aircraft since the begining. And, as I said, did little.

"Heinkel 115; 223 build;" Maybe would be nice to have this, but the role it was used for isn't really good when it comes to time - same thing as the Condor. And plus, as it did way more stuff agains early-war British aircraft, it should be left to Storm of War, probably.

"Arado 196; 541 build; in game" It would be interesting, althought boring in some ways, to fly this one too. But I'm not too sure if many would use it. I would. Not as often as my trusty Spit or so, but would.

"ME410; 1189 build; almost in game (Me 210)" Interesting one, nice A/C. Maybe could be included.

"Lancaster; 7377 build; missed by the brits
Halifax; 6176 build; missed by the brits
Wellington; 11461 build; missed by many, many people
B17; 12731 build; in game
B29; 3970 build; in game"

Well, Martin already pointed out what's up with these, right?

I'm not very in this legal problem between IL-2 developers and some American A/C factories, so some I'll suggest might be impossible to include.

Planes that, in my opinion, could be included and are missed by far more people: the Marauder, the Typhoon (Eurofighter? ) and the Ju-88 variants (specially the ground-attack ones).

These, I think, did way more for the campaigns they participated, and, honestly, deserve a better position on the priorities list.

I hope I didn't caused any misunderstanding here. I hate the discussions that go around here, and, personally, I don't think a clash of opinions is enought to start one. Plus, this was supposed to be a happy enviroment where the community could gather up and talk, not as enemies but friends, right ?

EDIT: Nice solution for the trimming! But, I have to ask, I'm the only one that likes the trimming as a hat on the stick, so you can access it with your thumb and trim it quicker? (Maybe I'm spending too much time on Lock On...)

Last edited by Lucas_From_Hell; 10-15-2009 at 06:13 PM.
  #494  
Old 10-15-2009, 06:41 PM
ben_wh ben_wh is offline
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No doubt Daidalus Team would have their own target/priority list but these are some additional planes for considerations to be added as flyable. Note that some of these have already been added ‘unofficially’ but it would still be great to see them formally incorporated in a patch.

Regardless of what will actually be added in the future, it is still great to see the level of excitement about this sim rise again - a credit to the team’s work.

1) Daidalus Team has already indicated in the 4.09 announcement that cockpits for these are being worked on to make them flyable:
• CW21
• Fiat G.55 Series I
• I-15bis
• Letov S-328
• Re.2000

2) Currently AI only planes:
• Curtiss P-36 (Hawk 75)
• Henschel Hs-129B-2/3
• Messerschmitt Bf-110C-4/B
• Morane-Saulnier M.S.406
• Nakajima B5N2
• Nakajima B6N2
• TBF/TBM “Avenger”

3) New variants of existing planes:
• Bristol Beaufighter TF Mk X
• Curtiss P-40N
• Heinkel He-111H-16
• Junkers Ju-88A-17 (Torpedo Bomber)
• Junkers Ju-88C-6 (Zerstörer, also adapted as Nachtjäger)
• Messerschmitt Bf-110E
• Supermarine Spitfire Mk XIV

4) New planes:
• Bristol Beaufort
• Curtiss SB2C
• Fairey Swordfish
• Kawasaki Ki-45
• Hawker Typhoon
• Henschel Hs-123
• Nakajima Ki-44
• Yokosuka D4Y

Cheers,
  #495  
Old 10-16-2009, 01:42 AM
Buster_Dee Buster_Dee is offline
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Of course I have to "disagree" with everything . I'm slow and would rather look at pretty clouds and ponder history than charge into my next certain death. If bombers take too long, fighters are WAY too short for me (I survive about 10 seconds). I started modeling about 5 years ago when I thought B17II, which I found absolutely immersive, had a future (to be fair, it had a warp system that was interesting, but never proved on-line).

But, after that many years working on a B24, I'm still only about 30% done with its interior.

They are not kidding when they say the effort is enormous.
  #496  
Old 10-16-2009, 02:57 AM
Billfish Billfish is offline
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Default Craters

Would really like to see an option to have bomb craters last indeffinitely.........It's a critical aspect of base attacks forcing aircraft to have to divert to other bases. I say option in that I understand the logic of them filling in....Yet it would have great value in most missions in that it adds to the realism.

In kind, a static crater "object" would be a great addition.

K2
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  #497  
Old 10-16-2009, 04:17 AM
nearmiss nearmiss is offline
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Bomb craters sounds like a good idea, but remember the ground crews filled the holes as fast as they could. The airbases had to be operational as soon as possible.

If bomb craters lasted for several minutes that might not be a bad thing.
  #498  
Old 10-16-2009, 04:21 AM
nearmiss nearmiss is offline
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Weather changes defined within the mission files. This way you take off and it's raining, when you reach specific waypoint the sky clears up. I think it's the transistion from one weather to the other that may be difficult.

Thought I'd ask

I realize this has been planned for SOW.
  #499  
Old 10-16-2009, 04:32 AM
Billfish Billfish is offline
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Quote:
Originally Posted by nearmiss View Post
Bomb craters sounds like a good idea, but remember the ground crews filled the holes as fast as they could. The airbases had to be operational as soon as possible.

If bomb craters lasted for several minutes that might not be a bad thing.
The scale of a crater is lost in the sim....An average crater a bomber could be lost in. You don't fill them in especially during a raid in minutes.

K2
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  #500  
Old 10-16-2009, 05:34 AM
ramstein ramstein is offline
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Quote:
Originally Posted by ben_wh View Post
No doubt Daidalus Team would have their own target/priority list but these are some additional planes for considerations to be added as flyable. Note that some of these have already been added ‘unofficially’ but it would still be great to see them formally incorporated in a patch.

Regardless of what will actually be added in the future, it is still great to see the level of excitement about this sim rise again - a credit to the team’s work.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;
Cheers,
Too bad there wasn't a:
#) New planes:
• HellDiver

oh well, lots of goodies are coming regardless..
I am really jazzed that many planes are getting fixes..

if I let my mind wander,, I really would like ot know what the planes like some models of the Corsair with around 2,100 hp really flew like.. I mean, how close is it to what we have?
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Last edited by ramstein; 10-16-2009 at 05:37 AM.
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