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XIII Century: Blood of Europe Sequel to XIII Century: Death or Glory |
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Will this patch become available outside of Steam and Unicorn's autoupdater for the russian version?
Besides, I tried to fix some translation errors in your changelog, based on the one posted at 13century.com. I hope my version is more understandable: The errors and inaccuracies: - Fixed a rare crash, the error was in the mechanism determining the direction of the unit; - Fixed some animations for the horses; - Reduced self-luminescence rate for material tiles, fixed some old maps, which badly marred the landscape; - Fixed some inaccurate paths to normal map and texture, removed the defects on some boards and units; - Fixed error in the smoothing of the picture (AA modes); - Fixed some artifacts on the landscape when the anisotropic mode; Added new content and features: - Three new factions for multiplayer gaming: "Sweden", "Lithuania", "Florence"; - Added ability to save replays, maps, and replay the battles with a map generator; - Added an additional mode of control for brightness, saturate, contrast with manual control through the RGB, for post-processing the final image, while used only in two new patterns of light; - Added two new modes of illumination, map generator did not use them until now. Optimizations and improvements: - Implemented a new mechanism for smooth transitions between animations, removed the existing artifacts sharp animated switching; - Fixed a bug which cut invisible sides of polygons included in the shadows, gives a noticeable boost on weak video cards; - Further optimized some parts of code responsible for loading and for the animation; - Cut the old regime of post-processing which is not used in the game, freeing additional space in video memory; Last edited by ps_matt; 10-12-2009 at 12:39 PM. |
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