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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I went online today and joined a quick match and noticed several other players zipping around the air as if like spaceships. I seen this on a few other online games and wondering what is up with all this. I'm not into special controllers and have not idea what causes that. Anyone else experience this? I knew I couldn't compete with that so I left.
Would appreciate any thoughts. |
#2
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#3
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That sounds like a bad case of Lag. Nothing you can do but quit in those circumstances.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#4
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Well it was arcade, which I have played a number of times online, but in this session it was beyond arcade setting.
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#5
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But since I dont know exactly what you saw, it could also be lag, but I suppose you know what lag looks like, and what a fast plane looks like ![]() So if it wasnt lag, is prob just was a really fast plane ![]() |
#6
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Might have been lag I saw this lastnight in a match with 16 people in it.
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#7
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In my experience, very few hosts can handle games bigger than 8 or 10 players. Now and then someone can handle 12, but they're rare.
If I join a 16 player game and it launches full, I know I'm in for an impossible to play lagfest until at least half the players quit or get disconnected. And if it's a strike or CTA game then it's highly probable that several people are going to be continuously spawn-crashing too, until enough players leave for the network to stabilise. |
#8
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If your on LIVE check out any games I host. I got 10mb cable connection hardwired to the 360. I can handle 32/64 people games with my PC easily, 16 on 360 is a piece of cake by comparison.
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#9
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That really depends on the bandwidth requirements of the game. Also your downstream might be 10mb but what is your upstream?
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#10
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Each player is only 5-15kb up/down a second so anyone with a 2mb line could in theory host as well as someone on 20mb. In practice the 20mb line has likely a much lower latency. It really depends though, someone in the US hosting a game for a bunch of people in the UK will have problems and vice versa. A mainly UK game hosted by someone in the UK with the odd overseas player will function far better. Regardless of the speed. |
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