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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-30-2009, 01:15 PM
KG26_Alpha KG26_Alpha is offline
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The difference in speed and trim/yaw dampening on the rudder would affect self centering effect, compare a high speed fighter to a Cessna the low speed slackness especially around stall speeds would feel loose as compared to high speed stiffness through cable inputs although the electrical FW190 system would give a different effect motors and solid rods would induce a different feel on the control surfaces via FFB one would have thought !!

Not sure the differences are that subtle in IL21946 to make any comparisons but across different sims maybe its modelled to have a different feel on the stick between cables and hydro electro systems, I think the biggest asset of FFB sticks has always been the ability to feel stalls coming on and catch them before hand, at this point for me FFB is very important.

Last edited by KG26_Alpha; 09-30-2009 at 01:24 PM.
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Old 10-01-2009, 01:42 AM
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Sokol1 Sokol1 is offline
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...especially as it uses expensive Hall sensors and no potentiometers as many of the others use.
The myth that HALL sensor are expensive is due replacement ones sold for HOTAS Cougar, borrowed from automotive industry.

Actually HALL sensors is cheap than good potentiometers.

Type of sensor used in Saitek X-52 cost around 2.00U$ each (X and Y axis).
Type of sensor use in Thrustmaster T.16000M cost around 3.00U$.
Probably are triaxial Melexis sensors, and probably the same is used in G940.
http://www.melexis.com/Sensor_ICs_Ha...90333_648.aspx

Potentiometers (CTS?) used in CH sticks are sold, as spare part at 9,95 U$.

Some purists will say that good pots are as good (or better?) as Hall sensor, but fortunately to us, the joystick manufactures are using XXI century technology, since no one manufacturer in China will use 9,95 U$ pots... Fact!

Some guys stay one steep ahead in sensors use, they are using MaRS (magnetoresistor):
http://www.gametrix.ru/products/category/1

Sokol1
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Old 10-01-2009, 02:32 AM
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Sokol1 Sokol1 is offline
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My test is to move in a small circle in one of the quadrants of the joystick, kind of a circle in the circle. With the G940 I can do really small sub-circles with no spikes at all...
You can use JoyTester2 and post results for us?

http://www.wikifortio.com/830786/JoyTester2.zip

For test make a spiral with stick. If possible with MS FF2 too.

Sample using CH Fighterstick:



Sokol1
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Old 10-01-2009, 05:20 PM
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mazex mazex is offline
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Quote:
Originally Posted by Sokol1 View Post
You can use JoyTester2 and post results for us?

http://www.wikifortio.com/830786/JoyTester2.zip

For test make a spiral with stick. If possible with MS FF2 too.

Sample using CH Fighterstick:



Sokol1
He he, I think it was more of my "artistick" skill that was the limit with the G940 The MSFFB2 feels good too, but the lines go more "jagged". Not that it was bad in any way but the G940 definately felt "sharper"...

First the G940:




And the MSFFB2:




Not a big differnence, more like art
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Old 10-18-2009, 12:30 PM
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DD_crash DD_crash is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Not sure the differences are that subtle in IL21946 to make any comparisons but across different sims maybe its modelled to have a different feel on the stick between cables and hydro electro systems, I think the biggest asset of FFB sticks has always been the ability to feel stalls coming on and catch them before hand, at this point for me FFB is very important.
How strong are the FFB effects in Il-2? I keep missing clues as to an approaching stall/spin and feel that it will help me fly better IF they are strong enough. I tried a Saitek Cyborg and even at 100% on the set up screen they felt weak in the game. Is there any utility to increase the amount over 100%?
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