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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-28-2009, 06:53 PM
Reknad Reknad is offline
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Default i notice something missing from the game.. atleast for the SIM mode..

Black out and Red out.....

..
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  #2  
Old 09-28-2009, 06:57 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by Reknad View Post
Black out and Red out.....

..
its being added into the game within the next 3 weeks
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  #3  
Old 09-28-2009, 07:00 PM
FOZ_1983 FOZ_1983 is offline
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Im sure its posted here somewhere that someone has actually blacked out..... but it was very hard to do!!
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Old 09-28-2009, 07:07 PM
Reknad Reknad is offline
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Originally Posted by FOZ_1983 View Post
Im sure its posted here somewhere that someone has actually blacked out..... but it was very hard to do!!

i have been turning in circles and i didnt get a black out... and at quite a high speed lol, but atleast i am glad it may get into the game.
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Old 09-28-2009, 07:24 PM
Trent Kama Trent Kama is offline
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My screen went a bit red once doing the Simulator tutorial..
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  #6  
Old 09-28-2009, 07:52 PM
beaker126 beaker126 is offline
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I've experienced red-outs while performing high negetive-g manuevers. I was trying to make my planes engine conk out so I could practice a restart in case it ever happened while actually fighting. I have got the edges of the screen to go black and some heavy breathing noises but that's it.
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  #7  
Old 09-28-2009, 08:10 PM
akuma akuma is offline
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Quote:
Originally Posted by Reknad View Post
Black out and Red out.....

..
I've had a red out in the jets, it took some high speed manouvers to pul off.
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  #8  
Old 09-28-2009, 08:17 PM
Ancient Seraph Ancient Seraph is offline
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It will come in the next update, don't worry.
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  #9  
Old 09-29-2009, 03:17 AM
Swagger7 Swagger7 is offline
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I was glad it wasn't there, dammit! After all, different pilots blacked/redded out at different G levels. Also, the G-suit was invented in WWII. Will that be simulated as well? Probably not. I just wish they'd at least leave it out of Realistic. The game should be about piloting skills, limited only by the performance of the planes, not some artificially imposed limit on the pilot. If it weren't for all the other fixes, I wouldn't download the update.
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  #10  
Old 09-29-2009, 03:38 AM
By-Tor By-Tor is offline
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Originally Posted by Swagger7 View Post
I just wish they'd at least leave it out of Realistic. The game should be about piloting skills, limited only by the performance of the planes, not some artificially imposed limit on the pilot..
I believe the g-limits have MORE to do with the design of the planes than the pilots themselves. At least the fighting style that each plane was designed for,if that makes sense.
I think that planes designed to Turn & Burn, by the very nature of thier fighting style, impose higher G's on the pilot. They were made to endure combat under high G's, the lower wingloading would dictate this. It'll be MORE about piloting skills with blackout/redout limitations. No more pulling on the stick until spin dictates otherwise. At higher speeds, they will black out BEFORE reaching spin-out from too high of an Angle Of Attack. This will give the energy fighters (by design) advantages at higher speeds.
Ex. Spit pilots will NOT be able to get full use of thier turn radius advantage over...ex. FW190 at very high speeds because Spit pilot will black out if pulling too hard trying to get angles . At lower speeds,that turn radius advantage will return. This will allow a more accurate combat scenario between the plane designs AND help give the edge to the more 'skilled' pilot. (Skilled with fighting within the limitations of his own plane that is.)
I hope that makes sense.
I hope that is accurate

Last edited by By-Tor; 09-29-2009 at 03:47 AM.
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