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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#11
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As much as these planes do drive me nuts as well I must confess to being about 25-1 on the I16 in arcade. Its ugly as hell and only works in arcade but man this thing is literally unstappable in that mode. Realistic is a whole different story these two planes are just too slow. Frankly I'd prefer to not play arcade but at points thats all thats happening online
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#12
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I like the idea of adding a starting year, and with factions. Factions would require a split lobby so people would know what faction they were going to fly to select a plane they want though.
A toggle for "props only" would cover the rest IMO. Those 3 controls would be nice to have. |
#13
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In Realistic they fall out of the sky if you simply fly too close as they are very flimsy. I only recall ever seeing someone use it once in realistic and they got desvistated. |
#14
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Played a few ranked games last with about 5 people in the room. Some guy called '00Monster00' was flying these planes and destroying people with them. Everyone was trying to turn fight with him so more fool them
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#15
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What game is everyone else playing because the I-153 isn't slow at all. When I'm flying a 109 my speed advantage over the I-153 is miniscule, certainly not enough to give me any advantage in boom and zoom and of course completely useless in a turn war.
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#16
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Exactly. You make quick pass attacks, then race away, and come back for another.
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#17
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Regardless of their history and any other point made, mine still stands. They made these planes have advantages in every aspect of a fighter accept armament (when compared to that of other planes) in arcade mode. Yes, it's almost futile to get into turning fight, but it takes what seems like an ungodly amount of time to take them out when using hit and run tactics. And in realistic mode im sure they're alot more vulnerable. You can't tell that they're not unfair in arcade mode when they neglegted to transfer real agility attributes from the Spitfire's perfectly (in all modes) when FW 190's and P-51D's can't fly worth anything more than WW1 biplanes. And from personal experiance they aren't very easy to shoot down; they're small and tritchy, therfore making them a hard target. The only WW2 modern planes that have an arguably easy time shooting them down are are those with multiple cannons or multiple heavy cannons (Bf-109's, FW190 D-9, Spitfire's, ect.). I've seen a decent amount of player abuse this plane to what seems like an F-22 vs. anything. To sum it up, they're unfair in arcade, plain and simple. Don't try argueing that they're not.
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#18
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The I-16 and I-153 are both planes that though small, could take a lot of punishment. Just take the Wildcat for example. Small, and yet could take a lot of damage in its own way. And another thing, since they're small, they are a hard target to get, but that's why I fly as them. So they don't have an unfair advantage, you just have to learn how to take care of them. That's all. |
#19
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I already know how to take care of them, they're such a pain in the ass that there needs to be options on what planes can and can't be used, like i suggested before.
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#20
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All a common thread is brought up. Ban certain planes. Generally speaking if they are in the same year and historical learn to deal with them with Tactics.
I16s and I153s are great turners and hit hard. Use tactics to beat them. Boom and Zoom is a common term. Hit them and then run climb back up and rinse and repeat. It takes time to get good at it. |
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