My thoughts Updated
I want to add that I started this post because we played for hours the night before against certain players who blatantly dived at full speed to avoid a kill only to respawn and come right after the person they robbed of the kill. It was very noticeable.
With that said I am also a noob to the game and don't completely understand it either. Last night I paid very close attention to what others were doing and most importantly paid close attention to what effects occurred after I had been shot.
I will say that I crashed a lot do to damage to my plane and that crashing was 100% unavoidable. In fact I tried to stay aloft as long as possible and even with heavy damage I was able to score a kill here an there.
Everyone pretty much agrees that the point system is flawed but after more thought I am not sure what the best fix is and still keep the realism. I love the fact that you have to earn your kill. I dont want to end a 20 minute game with 50 kills under my belt. The fact that you can have 8 kills or even 0 kills it a great part of the game.
So what is the perfect fix? Do you have a damage indicator? I am not sure I would like that. Do you have an option when setting up a game to allow or disallow a bailout? Or maybe we just single out the crashers, gang up on them and make their lives miserable?
I will admit after reading some replys from this post that I concentrated more on following and shooting a plane that was out of control and spinning towards the ground and was able to score more kills as a result. The game does reward better players and that is how it should be.
The game for the most part is hands down the best flight sim ever for a console and I hope it only gets better and continues in development. Hell, it encouraged me to order a flight chair this week that I am eagerly awaiting for the UPS guy to pull up and drop off.
Anyway, to all those who played last night we had some great battles and I enjoyed the hell out of it.
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