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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-18-2009, 10:30 PM
Tree_UK
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Remember this guys, in this interview Oleg is asked about the game engine Oleg says that its a whole new one and not based on FB, so he clearly was working on it in November 2006 not late 2007 like he has subsequently claimed. I guess the whole thing is a bit of a riddle.

http://www.simhq.com/_air8/air_265a.html

Last edited by Tree_UK; 09-18-2009 at 10:33 PM.
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Old 09-19-2009, 12:43 AM
Chivas Chivas is offline
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Originally Posted by Tree_UK View Post
Remember this guys, in this interview Oleg is asked about the game engine Oleg says that its a whole new one and not based on FB, so he clearly was working on it in November 2006 not late 2007 like he has subsequently claimed. I guess the whole thing is a bit of a riddle.

http://www.simhq.com/_air8/air_265a.html
You misunderstood him Tree. People were wondering why the game was taking so long if it was in development since the mid 2000. He was saying that the whole team didn't start work on the new engine until 2007. A skeleton crew have been working on the new SOW engine since 2005/2006. The majority of the team had been working on Pacifiic fighters thru IL-2 1946.
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Old 09-19-2009, 12:50 AM
Tree_UK
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Yeah i understand that mate, but in the interveiw he clearly states that he needs and hopes to release in November 2007, which he later repeated at Birmingham in the Mystic puma video which was actually filmed in the summer 2007 I believe. It does seem a little odd that considering the fact that Oleg now says work didn't really start until late 2007 he was telling people in 2007 that he hoped for it to be released that November. Anyway just going over very old ground i guess. Lets move on.
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Old 09-19-2009, 12:54 AM
Chivas Chivas is offline
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If I remember correctly BOB was alway going to be a new game engine even from the time Oleg first announced his plans in 2004. It all got sidetracked when Luthiers Pacific Fighters team required help from Olegs team to complete a much more complex pacific sim that was originally invisioned.

At that point they either felt there was more money to made with the IL-2 series or they found BOB was almost impossible with 2005 computers or a combination of both.
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Old 09-19-2009, 08:59 PM
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Voyager Voyager is offline
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If I remember correctly BOB was alway going to be a new game engine even from the time Oleg first announced his plans in 2004. It all got sidetracked when Luthiers Pacific Fighters team required help from Olegs team to complete a much more complex pacific sim that was originally invisioned.

At that point they either felt there was more money to made with the IL-2 series or they found BOB was almost impossible with 2005 computers or a combination of both.
Might also be multi-core support is adding complexity. I recall around the time 3D cards went mainstream, there were a number of games in development that ended up needing to rebuild their engines to handle the transition. Considering how tricky multithreading is, especially if you're going for true multi-core support, instead of the dual-core shortcut, it wouldn't supprise me if we see a wave of major PC games delayed in the next year or so.
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