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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-14-2009, 01:54 AM
fuzzychickens fuzzychickens is offline
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Originally Posted by Yossarian View Post
Isn't that obvious though. How else would it work ?.
Have you ever messed with radio control planes or cars or even IL2 1946 for that matter?

There is something called an exponential curve meaning you can have a less than 1:1 response curve at the begining and steeper at the end.

In rc this is used to soften the sensitivity around the center to make control less sensitive - but you still have full deflection at the at max stick deflection. If you want to reduce max deflection - there is something called "dual-rate" that changes max travel of servos.

Even IL2 1946 had response curve adjustment, you could adjust the response curve just about anyway you wanted.

Chopping off the max deflection in sensitivity in BOP should have at least been documented so players would be aware - this is probably why Akuma is getting out-turned.
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Old 09-14-2009, 07:38 AM
loopdreams loopdreams is offline
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Originally Posted by fuzzychickens View Post
Have you ever messed with radio control planes or cars or even IL2 1946 for that matter?

There is something called an exponential curve meaning you can have a less than 1:1 response curve at the begining and steeper at the end.

In rc this is used to soften the sensitivity around the center to make control less sensitive - but you still have full deflection at the at max stick deflection. If you want to reduce max deflection - there is something called "dual-rate" that changes max travel of servos.

Even IL2 1946 had response curve adjustment, you could adjust the response curve just about anyway you wanted.

Chopping off the max deflection in sensitivity in BOP should have at least been documented so players would be aware - this is probably why Akuma is getting out-turned.
I asked this question some time ago and one of the devs told me that reducing the sensitivity does a bit of both dual rates and expo. I can understand why because this game has to cater to stick-banging FPSers as well as those more used to flight sims. They also said that for nearly all the planes you don't need to go anywhere near max deflection to induce stall/spin behaviours at any speed so unless you have it turned way down then it shouldn't really cause you to be out turned.

Last edited by loopdreams; 09-14-2009 at 07:40 AM.
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