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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-13-2009, 06:05 PM
Pup Pup is offline
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Obviously a lot of people have complained about the deadzone with joysticks, which isn't mentioned in this patch. I haven't played any other games on my ps3 with a joystick, so I don't know if it is a general issue, so I'm wondering if it is something that is able to be fixed? It's good that issues are getting dealt with, but was kinda expecting something to do with the stick and throttle (on the hotas) deadzones too.
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Old 09-13-2009, 06:10 PM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by Pup View Post
Obviously a lot of people have complained about the deadzone with joysticks, which isn't mentioned in this patch. I haven't played any other games on my ps3 with a joystick, so I don't know if it is a general issue, so I'm wondering if it is something that is able to be fixed? It's good that issues are getting dealt with, but was kinda expecting something to do with the stick and throttle (on the hotas) deadzones too.
In title update (for PS3 only though) there will be deadzone customization.
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Old 09-13-2009, 06:12 PM
Pup Pup is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
In title update (for PS3 only though) there will be deadzone customization.
Thankyou for your swift response, very welcome news indeed
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Old 09-13-2009, 06:18 PM
trk29 trk29 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
In title update (for PS3 only though) there will be deadzone customization.
Awesome. Thanks!
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Old 09-13-2009, 06:26 PM
trk29 trk29 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
In title update (for PS3 only though) there will be deadzone customization.
What about the rudder for ps3 AV8R
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Old 09-13-2009, 06:32 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by trk29 View Post
What about the rudder for ps3 AV8R
Cause it can be customized, it can be customize.
Have I answered?
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Old 09-13-2009, 06:33 PM
trk29 trk29 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Cause it can be customized, it can be customize.
Have I answered?
No there is no little movement when you make a little twist of the stick the rudder moves all the way, there is no fine adjustment like it is for the XBox the rudder handles differently for both consoles. It is digital and not analog. When trying to add a little rudder it violently jerks one way or another. You and devs may not even be aware of this issue.

Last edited by trk29; 09-13-2009 at 07:07 PM.
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Old 09-13-2009, 07:17 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by trk29 View Post
No there is no little movement when you make a little twist of the stick the rudder moves all the way, there is no fine adjustment like it is for the XBox the rudder handles differently for both consoles. It is digital and not analog. When trying to add a little rudder it violently jerks one way or another. You and devs may not even be aware of this issue.
It is simply digital on PS3 and analogue on PC/360.
Nothing we can do.
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Old 09-13-2009, 07:23 PM
trk29 trk29 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
It is simply digital on PS3 and analogue on PC/360.
Nothing we can do.

Oh well thanks for clarifying.

So even pc sticks that have the twist feature for the ps3 are going to be like this?

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Originally Posted by Anton Yudintsev View Post
Yes, now.
Rudder of Avitor is digital on PS3 (not on 360).
Blame Saitek, not us.
Maybe you could send them a note to have that changed and make them the same? And let them know their sticks are not correct between consoles?

Last edited by trk29; 09-13-2009 at 07:26 PM.
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  #10  
Old 09-22-2009, 12:40 AM
trk29 trk29 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
It is simply digital on PS3 and analogue on PC/360.
Nothing we can do.
Anton, I received a e-mail back from Saitek and this is what they said

Quote:
Hi Tim,

I forwarded this to one of the product managers directly from Saitek, and this was their response:

________________________________________

The twist is digital in Mode 1, but it's analog in Mode 2. This is because there's no set specification for stick layouts on PS3, whereas there is on Xbox 360; therefore what we had to do was configure the stick so that it matched the control layout for the major games available at the time - these were Tom Clancy's HAWX and Blazing Angels.

If the customer switches to Mode 2 then they will find that they'll get an analog response, as well as the fact that the buttons will then all be correctly assigned!

If they're in any doubt that the twist is analog in this mode then they simply need to connect it to a Windows PC and test it in Game Controllers where they will see that there is an analog response in Mode 2.

________________________________________

Hope this helps.

Regards,

Angelo Ables

Customer Support Tech.
Mad Catz Interactive Inc.
1-800-659-2287
techsupport@madcatz.com
Does this mean that the rudder will work correctly in mode 2, and will all the buttons be right?
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