No Savefile Abuse Challenge?
A lot of threads talk about "no unit loss" challenges. This seems pretty tedious to me, though. I was thinking about trying a "no savefile abuse" challenge. General rule: Only load when starting the game, only save when exiting.
I think there would have to be an exception for anything you can't get a difficulty reading on, though (item suppressions, for example). Like, you can quicksave before any of those combats and quickload ONLY if you take no actions in combat. You have to survey the enemy and make a decision. You can't fight part of the battle and then decide if it's too tough.
You would have to be very circumspect about fights that kill you if you lose as opposed to sending you back to the king. (Perhaps the "survey" rule would be in effect there, since I don't think you can get a read on those mortal challenges.) You'd still use many of the same tactics that the "no unit loss" players do. But it'd be a good challenge and you wouldn't have to replay every fight where you lose one snake because you forgot to use Rez.
Thoughts?
P.S.,
There's also a debate to be had about if this is the way the game "was meant to be played". There is evidence for both sides... Being sent to the king would almost never happen with savefile abuse. But the lack of a difficulty rating on items and the arbitrarily stiff punishment for losing boss battles indicates the designers anticipated heavy use of quicksave/quickload.
The original King's Bounty was created with some anti-savefile abuse built in. Only one save, automatically saves after a lost combat, etc.
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