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#15
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About Ancient Ent as Tank, low mobility is a burden I agree, low initiative is a handicap I agree too. But let see it from a defense point of view with few sample math:
So if you consider the Divine Armor trick that fully cancel Ancient Ent penalty against fire, the 50% to 25% less damages than Horsemen, the excellent life ratio, it's clear that Ancient Ent is an exceptional defender, good for a tank, could worth the low mobility and low initiative in many battle. For a mage I'm almost sure but haven't yet test. For a Paladin more tests need to be done. For a warrior that could be a less interesting option with an investment in Iron Fist. Still damage reduction is more important than life ratio and even with warrior, Ancient Ent worth a try as tank. About the reduced damages: Higher units compensate lower leadership ratios with higher defense and attack. For a Tank let see the defense of Ancient Ent: 50. In comparison a Horsemen has 25. For an attacker with an attack higher than enemy defense, each added attack-defense point gives 3% more damages. But let consider the less favorable option, as the hero has many defense bonus and with a such high defense base the average ratio will be more roughly 2% in average. That means roughly 50% less damages than Horsemen. If we use a negative hypothesis with an average of 1% instead of 2%, it's still 25% less damages, that is huge. That's why Ancient Ent are so strong, exceptional life ratio and very high defense. EDIT: As already quoted items can change many things, for example the Steam Armor inflict a huge mobility penalty but if for some reason you still want try it, Knight become non mobile as Ancient Ent but gain 30% defense ie get a defense of roughly 36 but also has 30% resistance to physical and fire. With Iron fist skill, circle attack and 30% attack bonus given by Steam Armor that can build an interesting non mobile tank option. Last edited by Vilk; 07-20-2009 at 11:17 AM. |
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