How does one contact Oleg..
I have an idea for a 'Hit Detection Algorithm', that costs at maximum, in theory, 2 (3x3) matrix operations per hit detection. I must still work out the finer details.
Hit area accuracy is selectable, and theorectically has no limit, and can be efficiently used to simulate delayed action fuses, taking out aircraft inner structures.
In game adaptions are dynamically made, allowing for shells to pass through already damaged areas that have big holes in them...ect.
Sounds good ??