I almost missed this game. Just got a hint in the Dominions 3 forums and tried the demo. And oh my, the game is such a gem. The music is so beautifull, it's almost on par with Paul Romeros and Rob Kings Heroes Music (mainly HoMM3) or even some of Jeremy Soules (The Demi God of music!!!) better scores. I wonder who's the composer of KB?
The games is also gorgeous to watch, although graphics aren't usually my main priorities (I play Dominions3!!!). However, for light strategy games like Heroes, they aren't unimportant. Actually, I was never able to like Heroes 4, which had surely something to do with the graphics.
The interface is also very nice and intuitive although the camera is quite clunky (Why can't I fix the vertical view axis and just turn left and right when hitting the borders like in NWN1?!?).
Anyway, to my big surprise you addressed the killer stacks problem with a very clever leadership system. You were also aware that a modern skill tree is more strategic and fun than the random and surprise skill system in the Heroes games. Further, I don't have to wait five minutes for the AI to decide that it is going to do absolute nothing like in Heroes 5 (Okay, granted that's because it's in real time...). However the battle AI, although not perfect, is also a lot better than in Homm5 (So far I haven't seen a group of Vampires that moved to the middle of the battle map and then stayed there peacefully until they are all shot down by archers).
So, in short words: You would be the perfect developers for HommVI! You have great music composers, very good graphic artists and programmers, good interface designers (except camera control) and *most important* you have some understanding of game mechanics since you adressed successfully some very old conceptual heroes problems. Unfortunately, I can't say the same for the HeroesV creators...
I would be really great if you could do Heroes 6 after you've finished the KB expansion. There's so much potential. Make a big campaign for single player instead of the annoying level maps where the hero can decide for a town type during the game. It would be cool to clean an evil dungeon from a bunch of undead and then... just keep it - expand it - create more undead - create bigger undead - WORLD DOMINATION!!!
... Ahem, okay I got a bit carried away, but I think you got the idea

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