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I am using this in a dogfight mission. I know this script is being run since the time does change on the server machine when I am running the full game version but the client machines are not accepting the time change. The client machines continue to run the unaltered time.
ms = milliseconds 1,000 ms = 1 second 300,000 ms = 300 seconds = 5 minutes 1,200,000 ms = 1200 seconds = 20 minutes Quote:
I have not tested this script in coop mode. Multiplayer mode
Milliseconds to Seconds Conversion calculator (ms to sec): https://www.timecalculator.net/milliseconds-to-seconds Wheels
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