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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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Thread Tools | Display Modes |
#22
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Thanks for the hint, im going to look into it
![]() And I don't really plan to stop the development of this mod until im Finished, the main thing im working on right now is basically the Path-finding for the CPU-Players, I have found a way to do that, but that would require me to write 120x120 paths from systems to systems, since I will never write that amount of code by hand I am currently writing a additional program with VB.NET to automatically index all systems in Star wolves and using an algorithm to create lua code which represent table's with the shortest way to a possible system like so: {"_AI_IN_THIS_SYSTEM", "AI_NEEDS_TO_GO_TO_THIS_SYSTEM", {"Shortest way from Neighbor of THIS_SYSTEM to AI_TARGET_SYSTEM"}}; Im struggling to do that tbh, but I won't give up!. ----------------------------------------------- Also, I tweaked the "Repair" function at the maintance stations, so you won't immediatley have 100% HP, instead you will have to wait a certain amount of time until your HP Completely recharges, increments are at 10% of total Hull HP each 0.1s BUT like with all of my "Plugins" it is completely customizable, see the "InitTeamScript" Section. I named it ASRS: Code:
-- /\ /\\ \\ /\\/\\ /\\/\\\\\\\ /\\ /\\\\\\\\ -- /\ \\ /\\ /\\/\\/\ /\\ /\\\/\\ /\\/\\ /\\ -- /\ /\\ /\\ /\\/\\ /\\ / /\\/\\ /\\/\\ /\\ -- /\\ /\\ /\\ /\\/\\ /\\ /\\/\\\\\\\ /\\ /\\\\\\ -- /\\\\\\ /\\ /\\ /\\/\\ /\ /\\/\\ /\\ /\\ -- /\\ /\\ /\\ /\\/\\/\\ /\\/\\ /\\ /\\ --/\\ /\\ /\\ \\ /\\/\\ /\\/\\ /\\\\\\\\/\\\\\\\\ -- - = V E R S I O N 1 . 1 = - --/\\\\\\\ /\\\\\\\\/\\\\\\\ /\ /\\/\\\\\\\ /\\ \\ /\\\ /\\\\\\ /\ /\\\ /\\\\\\/\\ /\\\\ /\\\ /\\ --/\\ /\\ /\\ /\\ /\\ /\ \\ /\\/\\ /\\ /\\ /\\ /\\ /\ \\ /\\ /\\ /\\ /\\ /\ /\\ /\\ --/\\ /\\ /\\ /\\ /\\ /\ /\\ /\\/\\ /\\ /\\ /\\ /\ /\\ /\\ /\\/\\ /\\/\\ /\\ /\\ --/\ /\\ /\\\\\\ /\\\\\\\ /\\ /\\ /\\/\ /\\ /\\ /\\ /\\ /\\ /\\ /\\/\\ /\\/\\ /\\ /\\ --/\\ /\\ /\\ /\\ /\\\\\\ /\\ /\\/\\ /\\ /\\ /\\ /\\\\\\ /\\ /\\ /\\/\\ /\\/\\ /\ /\\ --/\\ /\\ /\\ /\\ /\\ /\\ /\\/\\ /\\ /\\ /\\ /\\ /\\ /\\ /\\ /\\ /\\ /\\ /\\ /\ \\ --/\\ /\\/\\\\\\\\/\\ /\\ /\\/\\/\\ /\\ /\\ \\ /\\ /\\ /\\ /\\ /\\ /\\\\ /\\ /\\ -- -- /\\ \\ /\\ /\\\\\\\ /\\/\\\\\\\ /\\\ /\\\\\\ --/\\ /\\ /\\ /\\/\\ /\\ /\\/\\ /\\ /\\ -- /\\ /\\ /\\ /\\ /\\/\\ /\\ /\\ -- /\\ /\\ /\ /\\ /\\/\\\\\\\ /\\ -- /\\ /\\ /\\ /\\ /\\/\\ /\\ --/\\ /\\ /\\ /\\/\\ /\\ /\\/\\ /\\ -- /\\ \\ /\\\\ /\\ /\\/\\/\\ /\\ --Author: Nocalora29 --Replaces: --Data\Scripts\Include\DockStation.script -> DialogR_fin() --This Plugin disables the INSTANT 100% HP Recovery from Repair Stations --Instead of magically repairing your hull to 100% in a sec, this Plugin - --will Repair your Mothership over time, but only if your mothership isn't moving. Default_ASRS_Name = "ASRS"; Default_ASRS_Error_InProg = "ASRS: Repair allready in Progress!"; Default_ASRS_Error_MoveDetect = "ASRS: Repair Cancelled!, you need to stand still!"; Default_ASRS_Fin = "ASRS: Successfully Repaired!"; __ASRS_InProgress = FALSE; function _ASRS_RepairMS_Init() local AllowASRS = GetQuestLabel("__ASRS@Config_Allow"); if (AllowASRS=="True") then _ASRS_RepairMS(); else local N=GetPlayerCredits(); if (N>=1000) then RepairBase(); SubPlayerCredits(1000); OutputToScreenLog("#UI_TradeStationOkRepair",7); else OutputToScreenLog("#UI_TradeStationNotRepair",7); end; end; end; function _ASRS_RepairMS() if (__ASRS_InProgress==FALSE) then __ASRS_InProgress = TRUE; local _ASRS_Allow = GetQuestLabel(""); local PCash = GetPlayerCredits(); local RepCost=1000; local _PCarc = GetPlayerMotherShip(); local _PMSMaxHP = _PCarc:GetMaxHP(); if (PCash>=RepCost) then SubPlayerCredits(RepCost); --Begin Repair Process local MSPos = _PCarc:GetPosition(); setglobal("_ASRS_MSPos", MSPos); _ASRS_RepairMS_2(_PMSMaxHP); else OutputToScreenLog("#UI_TradeStationNotRepair",7); end; else OutputToScreenLog(Default_ASRS_Error_InProg,7); end; end; __ASRS_MS_CompleteP = 0; __ASRS_MS_MaxSpeed = 0; __ASRS_MS_MaxSteeringPower = 0; __ASRS_ILShowTime = 0.4; __ASRS_OutOfSphere = FALSE; function _ASRS_RepairMS_2(_PMSMaxHP) setglobal("_ASRS_PMSMaxHP", _PMSMaxHP); local RepDelay = tonumber(GetQuestLabel("__ASRS@Config_RepairDelay")); local RepAmount = tonumber(GetQuestLabel("__ASRS@Config_RepairAmount")); local UsePerc = GetQuestLabel("__ASRS@Config_UsePercentageRepair"); local Perc = tonumber(GetQuestLabel("__ASRS@Config_Percentage")); local Req_StandStill = GetQuestLabel("__ASRS@Config_Require_StandStill"); local DisDrives = GetQuestLabel("__ASRS@Config_DisableDrive"); local CRadius = tonumber(GetQuestLabel("__ASRS@Config_StandStill_Radius")); local _PCarc = GetPlayerMotherShip(); local _PCurHP = _PCarc:GetCurHP(); local PercRAND = GetQuestLabel("__ASRS@Config_PercRAND"); local PercRANDMin = tonumber(GetQuestLabel("__ASRS@Config_PercRAND_Min")); local PercRANDMax = tonumber(GetQuestLabel("__ASRS@Config_PercRAND_Max")); --Options -- // Disable Drives if (DisDrives=="True") then __ASRS_MS_MaxSpeed = _PCarc:GetMaxSpeed(); __ASRS_MS_MaxSteeringPower = _PCarc:GetSteeringPower(); _PCarc:SetMaxSpeed(0); _PCarc:SetSteeringPower(0); end; --Repair if (Req_StandStill=="False") then --Does not need to stand still if (UsePerc=="False") then --Value Repair if (_PMSMaxHP >= _PCurHP) then _PCarc:SetHP(_PCurHP + RepAmount); Timer_Seq(RepDelay, _ASRS_RepairMS_Loop); end; else --Percentage Repair if (_PMSMaxHP >= _PCurHP) then local PercVal = 0; if (PercRAND=="False") then PercVal = ((_PMSMaxHP / 100) * Perc); else PercVal = ((_PMSMaxHP / 100) * random(PercRANDMin, PercRANDMax)); end; _PCarc:SetHP(_PCurHP + PercVal); __ASRS_MS_CompleteP = (_PMSMaxHP / _PCurHP) * 100 OutputToScreenLog("ASRS: "..format("%.2f", __ASRS_MS_CompleteP).."% Completed", RepDelay+__ASRS_ILShowTime); Timer_Seq(RepDelay, _ASRS_RepairMS_Loop); end; end; else --Does need to stand still --_ASRS_OutsideRange_Trigger = CreateTrigger(); --_ASRS_OutsideRange_Trigger:AttachEvent(_EVENT_INSIDEVOLUME); --_ASRS_OutsideRange_Trigger:SetObject(_PCarc); --_ASRS_OutsideRange_Trigger:SetVolume(_PCarc:GetPosition(), CRadius); --_ASRS_OutsideRange_Trigger:AttachCondition(TrueCondition); --_ASRS_OutsideRange_Trigger:AttachAction(_ASRS_RepairMS_LeaveRadius); --_ASRS_OutsideRange_Trigger:Activate(); _ASRS_OutsideRange_Trigger = NewTrigger("outside", TrueCondition, _ASRS_RepairMS_LeaveRadius, _PCarc, _PCarc:GetPosition(), CRadius, FALSE); _ASRS_OutsideRange_Trigger:Activate(); if (__ASRS_OutOfSphere==FALSE) then if (UsePerc=="False") then --Value Repair if (_PMSMaxHP >= _PCurHP) then _PCarc:SetHP(_PCurHP + RepAmount); Timer_Seq(RepDelay, _ASRS_RepairMS_Loop); end; else --Percentage Repair if (_PMSMaxHP >= _PCurHP) then local PercVal = 0; if (PercRAND=="False") then PercVal = ((_PMSMaxHP / 100) * Perc); else PercVal = ((_PMSMaxHP / 100) * random(PercRANDMin, PercRANDMax)); end; _PCarc:SetHP(_PCurHP + PercVal); __ASRS_MS_CompleteP = (_PCurHP / _PMSMaxHP) * 100 OutputToScreenLog("ASRS: "..format("%.2f", __ASRS_MS_CompleteP).."% Completed", RepDelay+__ASRS_ILShowTime); Timer_Seq(RepDelay, _ASRS_RepairMS_Loop); end; end; else --Movement Detected OutputToScreenLog(Default_ASRS_Error_MoveDetect,7); __ASRS_InProgress = FALSE; __ASRS_OutOfSphere = FALSE; _ASRS_OutsideRange_Trigger:Delete(); end; end; --Finish if (_PCurHP>=_PMSMaxHP) then __ASRS_InProgress = FALSE; __ASRS_OutOfSphere = FALSE; _ASRS_OutsideRange_Trigger:Delete(); _PCarc:SetHP(_PMSMaxHP); OutputToScreenLog(Default_ASRS_Fin,7); --Options -- // Enable Drives if (DisDrives=="True") then _PCarc:SetMaxSpeed(__ASRS_MS_MaxSpeed); _PCarc:SetSteeringPower(__ASRS_MS_MaxSteeringPower); end; end; end; function _ASRS_RepairMS_LeaveRadius() __ASRS_OutOfSphere = TRUE; end; function _ASRS_RepairMS_Loop() local _PMSMaxHP = getglobal("_ASRS_PMSMaxHP"); _ASRS_RepairMS_2(_PMSMaxHP); end; Code:
function DialogR_fin0() end; Code:
function DialogR_fin0() -- > @Plugins\ASRS.lua _ASRS_RepairMS_Init(); end; Code:
SetQuestLabel("__ASRS@Config_Allow", "True"); -- ASRS Plugin - Boolean - Allow ASRS? [True = Use ASRS, False = Use Vanilla Repair System] SetQuestLabel("__ASRS@Config_RepairDelay", 0.1); -- ASRS Plugin - Repair Rate (Seconds) SetQuestLabel("__ASRS@Config_RepairAmount", 100); -- ASRS Plugin - Repair amount per RepairDelay SetQuestLabel("__ASRS@Config_UsePercentageRepair", "True"); -- ASRS Plugin - Repair depending on Percentage of Max HP SetQuestLabel("__ASRS@Config_Percentage", 3); -- ASRS Plugin - Percentage Value SetQuestLabel("__ASRS@Config_PercRAND", "True"); -- ASRS Plugin - Eanble Random Repair Percentage SetQuestLabel("__ASRS@Config_PercRAND_Min", 3); -- ASRS Plugin - Random Percentage Min SetQuestLabel("__ASRS@Config_PercRAND_Max", 7); -- ASRS Plugin - Random Percentage Max SetQuestLabel("__ASRS@Config_DisableDrive", "False"); -- ASRS Plugin - Disable Mothership Drives (No Movement Possible until Completion) SetQuestLabel("__ASRS@Config_Require_StandStill", "True"); -- ASRS Plugin - Require - Standing Still (Mothership) SetQuestLabel("__ASRS@Config_StandStill_Radius", 5); -- ASRS Plugin - Max Range before Cancel of Repair If anyone feels like it, feel free to install it and tell me how it feels like. -System.lst- Section IF you use Expansion Mod: use the plugins\system.lst and write it in there, also place the file you created with the code at top of this post and you're good to go. IF you use the vanilla game: use the scripts\system.lst and write in in there also, watch out that you place the file where you have pointed at it in the system.lst =This works for a vanilla game and a modded game=
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 08-22-2016 at 05:02 PM. |
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