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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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  #11  
Old 04-10-2016, 10:22 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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Heres the properties of Corsair from SW1
Code:
function GetPropertyCost_Corsair(property)

	local properties =
	{
		Piloting_1 = 2,
		Piloting_2 = 25,
		Piloting_3 = 50,
		Tactics = 200,
		Gunnery_1 = 2,
		Gunnery_2 = 25,
		Gunnery_3 = 50,
		Fearless = 75,
		Lone_Wolf = 150,
		Criticals_1 = 100,
		Hard_to_Kill = 200,
		Elite = 250,
		Missiles_Rockets = 1,
		Missiles_2 = 5,
		Missiles_3 = 25,
		Missiles_4 = 50,
		Missiles_5 = 100,
		Rockets_1 = 20,
		Rockets_2 = 40,
		missile_salvo_1 = 25,
		missile_salvo_2 = 50,
		missile_salvo_3 = 100,
		missile_salvo_4 = 150,
		Black_Market = 5,
		weak_spot_1 = 50,
		weak_spot_2 = 100,
		weak_spot_3 = 200,
		Systems_1 = 5,
		Systems_2 = 35,
		Countermeasures = 50,
		Countermeasures_Exp = 100,
		Missile_Range = 75
	}

	return properties[property];
end;
and heres the CanHaveProperty function (if needed)
Code:
function CanAddProperty_Corsair(pilot, property)

	if (property == "Piloting_1")
	then
		return 1;
	end;

	if (property == "Piloting_2")
	then
		if (pilot:HasProperty("Piloting_1"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Piloting_3")
	then
		if (pilot:HasProperty("Piloting_2"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Tactics")
	then
		if (pilot:HasProperty("Piloting_3"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Gunnery_1")
	then
		return 1;
	end;

	if (property == "Gunnery_2")
	then
		if (pilot:HasProperty("Gunnery_1"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Gunnery_3")
	then
		if (pilot:HasProperty("Gunnery_2"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Fearless")
	then
		if (pilot:HasProperty("Piloting_2"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Lone_Wolf")
	then
		if (pilot:HasProperty("Piloting_3"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Criticals_1")
	then
		if (pilot:HasProperty("Gunnery_3"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Hard_to_Kill")
	then
		if (pilot:HasProperty("Fearless"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Elite")
	then
		if (pilot:HasProperty("Lone_Wolf") and  pilot:HasProperty("Missiles_4"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Missiles_Rockets")
	then
		return 1;
	end;

	if (property == "Missiles_2")
	then
		if (pilot:HasProperty("Missiles_Rockets"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Missiles_3")
	then
		if (pilot:HasProperty("Missiles_2"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Missiles_4")
	then
		if (pilot:HasProperty("Missiles_3"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Missiles_5")
	then
		if (pilot:HasProperty("Missiles_4"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Rockets_1")
	then
		if (pilot:HasProperty("Missiles_Rockets"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Rockets_2")
	then
		if (pilot:HasProperty("Rockets_1"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "missile_salvo_1")
	then
		if (pilot:HasProperty("Missiles_Rockets"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "missile_salvo_2")
	then
		if (pilot:HasProperty("missile_salvo_1"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "missile_salvo_3")
	then
		if (pilot:HasProperty("missile_salvo_2"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "missile_salvo_4")
	then
		if (pilot:HasProperty("missile_salvo_3"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Black_Market")
	then
		return 1;
	end;

	if (property == "weak_spot_1")
	then
		if (pilot:HasProperty("missile_salvo_1"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "weak_spot_2")
	then
		if (pilot:HasProperty("weak_spot_1"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "weak_spot_3")
	then
		if (pilot:HasProperty("weak_spot_2") and pilot:HasProperty("missile_salvo_4") and pilot:HasProperty("Countermeasures_Exp"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Systems_1")
	then
		return 1;
	end;

	if (property == "Systems_2")
	then
		if (pilot:HasProperty("Systems_1"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Countermeasures")
	then
		if (pilot:HasProperty("Systems_2"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Countermeasures_Exp")
	then
		if (pilot:HasProperty("Countermeasures"))
		then
			return 1;
		end;
		return 0;
	end;

	if (property == "Missile_Range")
	then
		if (pilot:HasProperty("Countermeasures"))
		then
			return 1;
		end;
		return 0;
	end;

	return 0
end;
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