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#12
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![]() Quote:
Add the issue of parts. So your plane is damaged - The part you need to fix it is at the main supply base 1 to 2 hours away(or worse yet- the part is back in home country and must travel by ship to a main distribution area, then aircraft). Do you really want to sit there for an hour or so while somebody gets in a transport aircraft, flies the part out to the forward base (better hope no one shoots him down), then the ground crew has to perform the maintenance and put plane back together. (Time frame of hours to days depending on the amount of damage) - But still considered quick. So would it be realistic - absolutely not. An interesting option to have? - sure. Perhaps as an alternative: 1. Set plane limit (which you can already do) So we have 20 Bf-109Fs at Tobruk. 2. Someone takes off and gets damaged but can make it back to base. Upon returning to base, taxi's and parks at designated repair area. Player hits refly 3. Now that plane at the moment is un-flyable so plane limit goes down to 19 available at Tobruk. Player is in another 109 and goes back into the virtual skies. 4. Upon completion of repairs (time limit would be set by mission builder) that plane would be flyable again increasing limit back to 20. Last edited by Marabekm; 04-03-2016 at 03:41 PM. |
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