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#11
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![]() Quote:
i mean .... much easier make lod00 with maping and texture ... and from that model you make all other lods keeping mapping from parent lod... you copy lod00 - named t like lod01 and by removing edges and vertex's you will get fine lod01 with maping ... in other way, when you make lod00, not finished maping and already make all other lods you will be make new maping for each of lods again ... it's double work ... send to me lod00 for review ...
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