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G’day All
I am a SolidWorks (SW) user, and I’d like to try and contribute in some small way, as I understand it a model created in SW can be exported in a VRML format and the saved as a STL file and then imported to say 3ds Max. I did a quick experiment using a surface model to see how a low resolution basic shape (a crude Luftmine shape) created using SW would translate into poly count at output, in this case it came out at 300 Tri’s. Low res' SW model ![]() VRML/SLT model ![]() So my basic question is can a model that I can create in SW be of any use to a 3ds Max user and can said user reduce the poly count further if needed, because basic stuff like this take mere minutes to do in SW.
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Spud ![]() |
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