Quote:
Originally Posted by Shadowcran
My problem isn't units, except for the 5th creature/unit, but the spells and rage abilities. I feel I'm not getting the most out of them. Orc Shield works well to protect the Dragon Riders or Archdemons but the rest seem...not necessary.
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% stack damage is pretty darn strong coming from spellbook or rage. It can be a big life saver on impossible against stupidly large stacks that are difficult to control.
My Army (Demoness-Hard, level 60) is Red/Green/Bone dragons, Dragon Riders and Arch Demons. I only lose a unit when I'm careless with Zlogn or similar.I've got Red dragons that cost like 760 leadership, so I've got like 60 of them (Draconix, heart of the dragon, Lord, and the Eye great artifact).
Most fights are Black Hole to draw enemy together, Fire rain + red dragon fire to nuke the heck out of things. Then maybe a target spell on a summoned dragon, or similar controlly effect.
The hardest part of no loss is easily the early game. Playing the Vampire on Impossible and it's hard to avoid losses even after map kiting a whole bunch (Got to galenrim before finishing Portland). Shamans and the volcano spell help a lot because units HATE totems and volcanos.