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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#11
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I'll have to try it out, should provide a nice challenge.
Now, a few observations. Bagyr - While it's nice to give the Orc Scout a whirl, there's a whole quest line dedicated (and a late one to boot) to designing and enabling that unit. If it's available from the start, the game stops making sense in that regard. Not that it really matters, but well, just sayin'. - Also regarding the "quest integrity" aspect, the troll shop should still sell trolls. Sure you can't buy them at the start, but when later on you're told that a family of trolls lives there, it rings a bell. While if there were no trolls for sale, the player might go "uh ?" instead. Minor nitpick, I know. - I would swap the spell distribution: Stoneskin and Berserker in the spell book, Trap and Nature Call at the shop. The reason is that Stoneskin and Berserker are both "mainstream" for the warrior class (support spells) and in-character for an orc, while Trap and Nature Call present alternate strategical approaches. So those should be an option at the player's discretion, not an "imposed choice". - There are two medals that require casting a few spells a lot of time, I believe one spell from each selection should be made available to the player from the start (either by picking spells from both lists, or by editing the medal spell lists to include the new spell selection). Daert - Same observation concerning the female vampires as for Bagyr's orc scout. (Although that quest line is pretty silly in the game, since female vampires clearly already exist). - On my first playthrough, I got the feeling the game was trolling me: you get Poison Skull as a damage spell... while most of the initial opponents are poison resistant! Furthermore, Poison Skull is not really in-character for a vampire. So I'd ditch it. Frost Grasp would be more "vampirish", and I believe it's a spell that gets little love anyway (well, by me at least, lol). So I'd make that the spellbook spell instead of just a scroll. - Kamikaze is an interesting tactical spell (and also one that's not getting much use I believe), and it's been proven to be enough to beat the shelter fights (although that's tough), but again, not very "vampirish". Call of Death would be more thematic (although its tactical usefulness here, especially for no loss, is doubtful). - Same observation as for Dagyr concerning the medals. |
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