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Mods NecroVisioN MODs and other improvements

 
 
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Old 03-05-2009, 05:36 PM
ztorm ztorm is offline
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Join Date: Nov 2008
Posts: 60
Talking Real widescreen gameplay !

BIG THANX TO GNIARF

Edit : official patch 1.1 relased, FOV fix is ready ! The game is now Hor+ in widescreen (16:10, 16:9, 15:9) and iron sights work ok.
Edit2 : TripleHead fix is ready.

>>Download NecroVisioN 1.1 - widescreen FOV fix<<
>>Download NecroVisioN 1.1 - TripleHead fix<<

See how NecroVisioN behaves in various aspect ratios with these fixes




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(Original post : )
I'm trying to figure out how to configure NecroVisioN for proper 16:10 support... Unfortunatley it's not as easy as in Painkiller.
It's easy to fix the FOV for Hor+ gameplay but the "zoom" (iron sights) causes the game to crash. Here's what I've found so far.

Whatever you do, backup your config.ini and start a new game !

In config.ini :

Cfg.FOV = 110 this will crash the game as soon as you use the zoom !!! It's a correct FOV value for 16:10 though, see screenshots below.
Cfg.FOVRun = 120 (sprint mode FOV, make it 150 for an "Aliens vs. Predator" experience)
Cfg.ZoomFOV = 50 This seems to have NO effect on the iron sights view. Values of 80, 55, 50, 10 look the same... and don't crash the game.

The "iron sights crash" gives me an error message with a list of .lua files and numbers. So the Cfg.FOV value set to anything but 100 can crash entire scripts. Weird.

Ideas, suggestions, hints ?

Last edited by ztorm; 04-03-2009 at 11:39 AM.
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