![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
I've created a thread because discussion of simulation elements people would like to see in SOW-BOB have got bogged down into discussing the merits and de-merits of a clickable cockpit...
So i'd like to ask here instead...what type of Flight Simulator would people like to see SOW-BOB as? Do people want it to continue very much in the same vein as IL2 1946...very much a lite sim with forgiving FMs and little or no elements of Flight Systems/Engine/Fuel Management etc...Or as a completely realistic simulation with everything modelled including failures gun jams etc...or something in between? What level of realism do people consider appropriate ina World War II Flight Simulator...do people want to have to spend hours learning their plane or would people rather hop in and zoom off to the nearest dogfight? I confess I am a big fan of Sims like Falcon 4.0 so I would like to see it warts and all and to me that means from a Flight point of view...all Engine Management and Fuel Management modelled...with appropriate performance penalties and failures if you screw up...I want my engine to burn out if I manhandle it or don't manage the transition from cruise to combat flight correctly...I'd like my Fuel System managed correctly so my engine cuts out if I don't transfer fuel from the appropriate tanks and my plane to become unstable if I don't manage its centre of gravity... I want a heavy work load so sometimes i'm heads down in the cockpit and get suprised by the enemy I'd like failures modelled so that my guns Jam if i fire repeated short bursts or try to fire them while i'm pulling heavy G's. I'd like realistic ground handelling so I can't reun 2000HP of engine up to 100% let off the breaks and then sail down the runway. I'd like realistic landing parameters so I can't plant the notoriously glass legged Bf109 down onto a rutted grass strip at a high sink rate and then motor off to the taxi way undamaged... I'd like realistic flight times and distances so Fuel conservation becomes important I'd like it to actaully be difficult to find the enemy so many sorties pass without contact I'd like a realistic communications environment No more Vector to Home Plate or GPS style Direction finding... What do people think about that level of realism or would people rather we stuck with the current survey sim style and simplified/generic models to allow a focus on dogfighting? Last edited by jasonbirder; 02-14-2009 at 09:17 AM. Reason: I can't spell for toffee! |
|
|