Quote:
Originally Posted by 99th_Flyby
Actually, I'd bet granny's drawers SoW will be more cpu-dependent rather so than the GPU. PhysX actually works by taking some of that computational work off the cpu and sending it to the GPU. In an SLi format, once card could actually take on that extra bit of workload. Articles on PhysX claim that's oow it works, and does so because the GPU supposedly has more computational power
http://www.blachford.info/computer/articles/PhysX1.html
A nice OCP forum discussion here: http://www.hardforum.com/showthread.php?t=1336975
I'm hopeful that a powerful GPU with over 512mb of memory will be sufficient for SoW; something like a 4870-1gb card, or even a GTX 260-12 should nearly dominate SoW. But the cpu...well that's another matter, especially with all those ground objects milling about. I'm only hopeful we can turn them down or off.
Flyby out
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We will see...I just hope that everybody's GPU is powerful enough to take the performance hit. Some of the "tests" in that article showed a substantial FPS (drop) hit when the physics was processed on the GPU. It looked like the only cards that could handle it where the "above 8000" series Nnvidia cards (don't know the ATI equivalent_lol).