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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 11-21-2008, 03:01 PM
Smash Smash is offline
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Quote:
Originally Posted by sector24 View Post
Hmm, I'm not sure I can adequately explain this. I've been playing TBS games for almost 25 years now, and you get a "gut feeling" of whether a game is well designed or not but you can't always say why.

One thing I really like is the way they implemented the "wait" command. Sounds silly I know, but in most games, if you wait and then your opponent waits, you still have to go first. In KB, the advantage goes towards the unit with higher initiative, so that if you wait your slower opponents can wait but they'll still have to move before you. It's a small thing, but it adds a lot of strategy.
It is same like in homm3, Archangels are the fastest unit for example if you press wait they will act last no matter if your opponent use wait too.No new things here.

Quote:
Also, I really like the randomly generated battlefields with obstacles, and sometimes with goodies like treasure chests. My favorite are the coffins with skeletons inside, but the whole thing is just a good concept taken one step farther than the games that came before it.
Battlefields are nearly same, in homm3 obstacles are randomize too. There is no goodies on battlefield but treasures make no sense why you cannot pick them after fight? Logic fail. I would really prefer destructible obstacles, few levels not one level battlefield (it is 3d FFS) and maybe during fight random third party encounter to spice battle.

Quote:
Another thing I like about the combat is that luck exists, but plays such a small role that strategy is still the defining factor in who wins. This is not a direct comparison to any of the HoMM games, just a general observation. Sometimes random damage ranges and critical chance make a game too unpredictable, but KB not only gives you those values up front, but when you mouse over your opponent you can see the damage range and how many opponents you will kill. A very nice little feature.
Well it is same like in homm3 apart that you need count yourself how much you kill (in homm5 this you have already implemented). Luck factor is in both games homm and kb, you just need to take it in calculation.

Quote:
I think the power levels and leadership costs of the units are well balanced. What unbalances the game are a select few items and a select few spells. For instance, Magic Spring is a game destabilizing spell. I relied on it heavily to bend the AI to my will. Without it the game would be much harder. Sacrifice and Resurrection are similar but I actually like those spells. Possibly the game would be more challenging not if they were removed, but just toned down so that intelligence didn't add as much to the spell's power.
Well homm3 is far from balance too. KB:L would be much harder if ai wasn't so dump.

Quote:
The items that unbalance the game are Anga's Ruby, Isshara's Whip, etc. They're definitely fun, but they massively increase the damage potential of female and low leadership units. Of course, lake fairies, sprites and dryads are low leadership female units, so you see why they're so powerful. Even the dragonslayer sword to a degree unbalances what should be seriously difficult fights.
There should be powerful items but not guarantee one. This is problem.

You didn't really answer my question sadly, for someone who played a lot homm3 this game do not offer anything new or interesting and because of small content it is get boring very fast.

Last edited by Smash; 11-21-2008 at 03:11 PM.
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