A good game with some huge flaws.
King's Bounty is very addictive and I love the way the rage spirits were done, some of the spells are cleverly thought out and the whole scenario of the campaign has some efford put into it.
Perhaps the greatest flaw in my oppinion is due to an individual preference, I like to go through my games playing "iron man mode", normal difficulty, but without dying once. I usually take my time, explore every possibility available and with carefullness I have completed all Neverwinter games, Baldurs gate, HoMM 5 and many others this way. Unfortunately this is impossible with King's Bounty, there are some battles where one doesnt have a clue in regard to the strength of the opposition.
A certain tower required me to pass a test early on, but having entered another test where I faced stacks of 300 with a little army I have simply turned down everything that includes attacking something which has no indicative in regard to strength value.
The other example is f.ex. upgrading an item, this is poor design, the idea is splendid but why cant we get some measure of how strong the items defenses are? This is the very first game to offer a challenge which is totally unknown before entering the battle, at least from my experience.
The gathering of troops is a pain, learning the ressurection spell the paladin has offers continuous gameplay early on without too much troop gathering, but many of the challenges require full strength and returning to the castle/inn to get troops constantly can be a real pain, but its manageable.
I would like to point out that I do like the game, its just the "unknown" encounters which are really putting me off.
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