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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-07-2014, 03:52 PM
MaxGunz MaxGunz is offline
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Quote:
Originally Posted by pandacat View Post
I thought the COG effect on stall is opposite. Rear forward COG makes your tail heavy, and for the same lbs of stick pressure, you get larger AOA displacement. It is the sudden large AOA change that causes accelerated stall. Isn't it why P39 was so prone to stall and spin in RL because its rear mounted engine caused significant rearward COG shift? Besides, P51's main issue in current game is lack of stability. You can fly fast but you can't shoot straight. In this aspect, HSFX did a lot better job than the stock. I believe most of p51 complainers are not arguing whether p51 cog should be moving forward or backward. The main issue is due to the limitations of the game, you cannot have inflight COG shift like what a real life p51 can. So to be fair, might as well model 100% fuel loaded p51 with the same COG as 30% loaded one.
Accelerated stall is a stall at over 1G condition such as in a turn. If you yank the stick to bring it about then fine but that's not the only way it happens.

When weight is dropped that makes the nose heavier, will the TAIL go down or up?

The P-39 is balanced as they did. Mid-engine as opposed to front engine is about where the significant mass is located and what can be done with it, goes the same with cars too.

The same plane can fly faster with CoG less far forward, the plane closer to balanced simply because the tail is not having to push down as much and make that extra drag at the tail that does keep the nose pointed frontwards just that mush more at a small cost.
Figure it out. This doesn't make fast planes slow, just not as fast and a bit more stable.

It in no way accounts for conspiracy theories about your most favorite or hated planes except where it does.
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