Quote:
Originally Posted by Janosch
^ Ohhhhhhhh now I see! Brilliant video! The pilot starts the maneuver before the target passes his gunsight, and that's why rolling away from opponent's turn enables the unbroken visual contact. Things are different and perhaps less aerobatic if you start pulling up after the other guy passes your gunsight - that's usually when you try an initial snapshot with a plane that has lots of cannons. Then it's just a regular nearly vertical climb, roll and see-what-happens-next.
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Those bi-planes and tri-planes sure do turn on a dime, though!
How much energy would you lose, if you simply tried to turn into the breaking bandit, and simply try the high deflection shot?
Would you lose more E, compared a well executed, lag displacement roll? Probably you would lose quite a bit energy, if you really had to pull lot of Gs, at high speed turn, and if you still missed the shot. Depends on the attacker's plane also, though.
High yoyo would retain more of your energy, also.
But I have to try this manouver sometime online. I will be going on one week vacation to Canary islands (Lanzarote), tomorrow on 21st December, so the earliest time I can play IL-2 again, is on the 29th December or something.
LOL I'll just have to contain my eagerness for battle for even longer time! Maybe play golf or tennis there. And check out the beach babes of course