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IL-2 Sturmovik The famous combat flight simulator. |
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How to perform Lag Displacement Roll Attack?
Here's my gripes with the manouver.
1. people seem to confuse this manouver with some other manouver like high yoyo. Apparently they are actually two entirely different manouvers basically? 2. This manovuer is really hard to visualize for me, what exactly is the attacker is supposed to do? (with the rolling part of this attack) 3. It would maybe help to understand, if you had a textbook example, which was worked exactly into a 3D animation (or game video for that matter). I tried to search youtube, but didn't really find much understandable examples of lag displacement roll attacks. Here's a picture of the manouver textbook case on page 94, of this web article http://www.virtualpilots.fi/feature/.../inpursuit.pdf situation would be something like this. Attacker is coming at high speed diving towards a bandit, who is slightly lower than attacker. bandit sees attacker, and bandit makes a sustained, break turn, towards attacker. This is the textbook case isn't it? 4. Let's assume that the attacker (you) roll away (!) from the enemy (who is break turning) Isn't this an obvious question but basically, at that moment in time, when you roll away from the bandit, the attacker cannot see bandit anymore? The defender could easily stop turning predictably like that because attacker can't see him anymore? 5. does the manouver work even if the enemy makes a break turn unsustainably? (as opposed to sustained turn, which I suppose would be better for the bandit, in theory, for energy retention purposes, but you never know) After all, unsustained turn makes a really tight turn radius, I was wondering if the lag displacement roll allows to adjust to that turn radius? 6. Is the point about unsustainable break turn, redundant though? Because the bandit will have wasted a ton of energy, if he makes a massive turn at the edge of stall. |
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