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IL-2 Sturmovik The famous combat flight simulator. |
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#26
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I an official report about Galland stated in April 1944 (my translation): "The numerical relation for fights during daylight is now about 1:7. The quality of training of Americans is extraordinarily high. The (German) fighter force has lost much more than 1000 pilots during the last four months, amongst them the best of our squadron commanders and wing leaders. These gaps cannot be filled. We loose with every intrusion (of American bombers) about 50 fighters."
A little later Jochen Prien wrote in the chronicle of JG 53 about the time of the invasion (my translation): ...we never achieved a better relation in the air than approx. 1 : 25; notably it was never achieved to concentrate the intended number of 800 fighters for the defence against the invasion in France - on 10th of June 1944 all in all 475 Bf 109 and Fw 150 were available in France, only 290 of which were clear to be used." At this time the fighter pilot training had gone down to about 110-120 hours of flight training (approx. 2 hours in a glider, 50 hours basic training in piston engine Trainers, 40 hours in a fighter pilot school and 20 hours in an "Ergänzungsgruppe"). The "Windhund" (Greyhound) - programme tried to turn bomber-pilots into fighter-pilots with 20 hours of training. During late ´44 and ´45 the fighter training became constantly worse, Erich Hartman complained that pilots were sent to him with less than 60 hours of flight training. As far as I know more rookies where killed while trying to land than because of combat. The majority of pilots trained in 1944 did not survive their first ten missions. The "aces" of the Luftwaffe were those who were trained before the war or during its first years and were experienced and lucky enough to survive for some time. Many of them had to fly more than 1000 or even 1500 missions. All these things are facts, as hard a the performance data of any given aircraft and they certainly played a similarly important role in the outcome of the war. And NO I am not romanticizing anything, because I don´t see any romance in sending helpless boys of any nation to certain death, and I am not revisionist, because I am damned glad that the Nazis lost the war, so I could grow up in freedom. But all this was reality. Il-2 is a game. It tries, in my opinion very successfully to recreate some aspects of aerial fighting in WWII. But there are very obviously some extremely important things that cannot be simulated. We do not scream in panic and we do not **** ourselves in terror as real life fighter pilots did, because we run no risk. We feel no pain when a message appears "player heavily bleeding" and when the screen turns black, we just repeat the mission. Strange as it is, we do it for fun. Now how much fun would it be for a virtual P-51 pilot to fly hours and hours escort duty and never see an enemy, because they are all grounded due to lack of fuel? How much fun would it be to finally find some rookie and shoot him down, while he is desperately trying to land his crate? All this would be realistic, but it would make a very poor game. Online it is even less realistic, because there are guys on both sides with experience and practise in "flying" and shooting, any ace of WWII could only dream of. But that IS the fun: the challenge. And even for a bad pilot as me, rookie AI is no challenge. A game like IL-2 will never be realistic, but I think the original developers did a great job in getting as close to realism as was possible at the time. And Team Daidalos is since then improving the game in an astonishing way. With every new patch the whining starts that this or that plane, whether red r blue got "nerved" and naturally this is because the developers or the TD guys have some dislikes or prejudices of even a secret agenda ... Just learn to fly and you will be able to shoot down "superior" planes (of any side), because you are the better pilot. And this IS realistic. Last edited by KG26_Alpha; 09-26-2013 at 09:20 AM. |
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