Quote:
Originally Posted by ElAurens
OK, let's stop speaking about the AI as if they are beings. OK?
The AI is the computer program that runs the sim. It doesn't have to "calculate" anything. It already "knows" evey parameter of your aircraft's performance, and it knows how you have set your gun convergence. It "knows" where you are at all times, it knows when you make a control input, and has a perfect solution for hitting you at all times.
All that the settings can do is either slow this process down or limit the range that it picks you up as a target.
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That is more or less correct in my opinion, but you don't have to mess with the AI at all. What you have to do is make any round fired not along the exact bore of the gun, but an random point in a circle around that boresight. This is called a circular area of probability, usually it's given as the radius that 50% of the shots fall within, but as a simplification in a sim one could plausibly use a circle within which 99% of the shots would naturally fall and make all of the shots occur at random points within that. Then the AI could be as accurate as they like, but they wouldn't be pulling off 100% headshot kills at 750 metres, because there would be a random element in there, which would counter their unnatural non-randomness and make the whole game a lot fairer overall. It wouldn't affect the scores of humans, because we're not accurate enough to get headshot kills by other than random chance anyway.