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Mods King's Bounty: Crossworlds Mods

 
 
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Old 06-08-2013, 09:03 PM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Default More Problems...

Well, it looks like with AP / CW there are a lot fewer counter resources available for creating new counters.

Once again I'm saddled with commenting out counters that aren't currently being used since there are not enough counter resources for all of them when starting a new game.

So it is looking like it is going to be more and more of a manual labor nightmare to implement the mod as intended and the more this leans towards some sort of automatic implementation.

Nonetheless, I'm going to see how this manual process goes.

So you'll find that when you get a tome, you're going to have to comment out any sp_... counters in the corresponding file to enable that bonus to work.

This is about all I can do right now until I figure out how to dynamically generate the tomes and their counter bonuses...

Matt

/C\/C\
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