Critical Update V2013-05-26
Thanks to @Nevar for pointing out the issues with Orcelyn's and Diana's dialogue / chats where I didn't have them specified correctly.
I also fixed an error with the wife baby macro where it had incorrect logic in deciding whether to show you the number of victories until next baby hint.
Here is the detailed list of changes:
Version: Beta 2013-05-18
- *.CHAT
- 79826769.chat - fixed Orcelyn's chat dialogue for when she initiates conversation to have a child (thanks to Nevar for pointing this out!)
- 68736578.chat - fixed Diana's chat dialogue for when she initiates conversation to have a child (thanks to Nevar for pointing this out!)
- *.LNG
- EN(G)_CHAT_1379826769_0079826769.LNG - updated Orcelyn's dialogue such that the proper question and answer appear when she initiates the conversation to have a child as well as fixed duplicate answer on your response that was causing her to have a child in only 5 turns (thanks to Nevar for pointing this out!)
- EN(G)_CHAT_1315394584_0068736578.LNG - updated Diana's dialogue such that the proper question and answer appear when she initiates the conversation to have a child as well as fixed duplicate answer on your response that was causing her to have a child in only 5 turns (thanks to Nevar for pointing this out!)
- *.LUA
- ITEMS_HINT_LUA - fixed wife baby macro so that it only shows the victories until next baby when sex == "1". When your wife initiates the conversation and you say "no", sex is set to "2" and I was checking before for it ~= "0", which is what it is if you don't ask for a child (thanks to Nevar for pointing out the problem above as it helped me fix this, too!)
Okay, if you find any more problems or issues please let me know - thanks!
Please see the first or last post to get the latest version - thanks!
Matt
/C\/C\