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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-26-2013, 07:11 PM
DoolittleRaider DoolittleRaider is offline
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Join Date: Oct 2007
Location: Las Vegas, Nevada, USA
Posts: 470
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Sokol,

Thanks for the response.

I still have a question, though. I'll rephrase what my experience with "PROP PITCH" Key Controls has been:

Again, with the 109E-1/3, I have assigned a key to "Decrease Pitch" and when hit repeatedly it does Decrease pitch as indicated by the Pitch Clock-Gauge....even though the Info window does only show DN for Down as one does so, then nothing when you stop; The clock-gauge does respond accordingly and correctly to show you what pitch you are at.

However, for the Spit I, in Options/Controls, I still have to assign a key to "Increase Pitch"...which I then hit repeatedly to incrementally raise Spit to "100%" (100% of something) which is Fine Pitch...thus, this key is actually Decreasing the pitch! In-Cockpit, this key does move the Pitch Lever forward, and accordingly actually does decrease the Pitch, appropriately, to Fine Pitch. Of course, looking at the Pitch lever, one can always see what pitch is set (no gauge).

Similarly, in the Hurricane, the "Increase Pitch" key must be hit to jump to 100% of something (which is Fine Pitch...or low pitch) and "Decrease Pitch" key to jump to 0% (coarse...or High Pitch). This seems A$$ backwards.

Sooo....if they were correct, shouldn't the Options/Controls settings work so that the Decrease Pitch control/key would decrease all/any variable pitch aircraft (Spit I's and 109-E1/3's) prop pitch?


Bottom line question: Is/was this a Bug in the COD Options/Controls settings? Was it discovered but not fixed? People just learned by trial and error (or used only interactive cockpit)?

OR....Am I still very stupidly missing something?
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