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Another question for TD..
TD can you tell me why it is .. that I can be chasing a bandit .. in a dive.. and he is pulling away from me which obviously means he is going faster than I am .. and he can jink and juke.. and not only that he can pull up out of his dive and do very high.. very tight yo yo and come down and nail me with a short burst ... because I pulled up even shallower than he did and yet I STILL blacked out.... and he obviously didn't pulling an even tighter climb while pulling away from me..? How is this possible. Mind you .. I took a shallower climb because I started greying out following his every move and I knew that if I continued I would black out so I backed off... yet he just pops up .. rolls over.. BANG!! I'm dead..
One would think that at the very least his aim would be off a bit because he was partly blacked out if not outright blacked out and not be able to shoot me... right? That's what happens when I am on the fleeing end ... I black out .. come oo.. Where is he.. it takes me a few seconds to reacquire.. and some times that comes from the tracers over my shoulder or across my nose.. This is more a question than an outright gripe .. because I am trying to understand what is happening and what I can do to prevent it.. I see some of the improvements in the AI.. They do panic and stall they do fly into the ground .. apparently from blacking out.. but it just seems that the two thresholds for blacking out are not in synch.. I would think that if I was starting to black out then the bandit I am chasing who is pulling away going faster and turning tighter should be doing the same thing... maybe even sooner.. Why is that not the case? Last edited by Bearcat; 04-20-2013 at 09:56 PM. |
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