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Some typical chiefs from a .mis file.
Code:
[Chiefs] 0_Chief Vehicle.AEC_Matador gb 1_Chief Vehicle.Opel_Blitz_tent de 2_Chief Armor.Pz_35t_commander de /SpawnFromScript 1 [0_Chief_Road] 299531.16 209387.61 38.40 0 2 4.17 299776.88 209541.27 38.40 [1_Chief_Road] 299570.97 209294.25 38.40 0 2 6.11 299848.06 209462.02 38.40 0 2 3.06 299944.97 209316.97 38.40 0 2 3.06 299780.66 209167.89 38.40 [2_Chief_Road] 299719.81 209041.50 38.40 0 2 4.17 300078.56 209241.83 38.40 0 2 0.00 LAYMINES 300416.25 209490.39 38.40 Lets just take one. Code:
2_Chief Armor.Pz_35t_commander de /SpawnFromScript 1 But what about the numbers in the waypoints? Code:
[2_Chief_Road] 299719.81 209041.50 38.40 0 2 4.17 300078.56 209241.83 38.40 0 2 0.00 LAYMINES 300416.25 209490.39 38.40 These bits: Code:
38.40 0 2 4.17 What ever unit I have layed so far it always seems to have 0 then 2. Changing them seems to have very weird and varied consequences. Sometimes the unit is not there, some times the way point disappears... What are they? Could the last number 4.17 be speed? I placed a Matilda tank and a British truck down with parallel waypoints, they both had the same value 4.17 but the truck was around 25% faster. Could it be a maximum permissible speed? ![]() |
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