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Old 01-31-2013, 02:38 PM
5./JG27.Farber 5./JG27.Farber is offline
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Join Date: Aug 2011
Posts: 1,958
Default vehicles - what are these numbers?

Some typical chiefs from a .mis file.

Code:
[Chiefs]
  0_Chief Vehicle.AEC_Matador gb 
  1_Chief Vehicle.Opel_Blitz_tent de 
  2_Chief Armor.Pz_35t_commander de /SpawnFromScript 1
[0_Chief_Road]
  299531.16 209387.61 38.40  0 2 4.17
  299776.88 209541.27 38.40
[1_Chief_Road]
  299570.97 209294.25 38.40  0 2 6.11
  299848.06 209462.02 38.40  0 2 3.06
  299944.97 209316.97 38.40  0 2 3.06
  299780.66 209167.89 38.40
[2_Chief_Road]
  299719.81 209041.50 38.40  0 2 4.17
  300078.56 209241.83 38.40  0 2 0.00 LAYMINES
  300416.25 209490.39 38.40

Lets just take one.

Code:
  2_Chief Armor.Pz_35t_commander de /SpawnFromScript 1
Pretty obvious stuff, 2nd chief in the mission, name, army, spawn on script...

But what about the numbers in the waypoints?

Code:
[2_Chief_Road]
  299719.81 209041.50 38.40  0 2 4.17
  300078.56 209241.83 38.40  0 2 0.00 LAYMINES
  300416.25 209490.39 38.40
Obviously the first two long numbers are waypoints but what are the last numbers?

These bits:

Code:
 38.40  0 2 4.17
The first number we would expect is altitude?

What ever unit I have layed so far it always seems to have 0 then 2. Changing them seems to have very weird and varied consequences. Sometimes the unit is not there, some times the way point disappears... What are they?

Could the last number 4.17 be speed? I placed a Matilda tank and a British truck down with parallel waypoints, they both had the same value 4.17 but the truck was around 25% faster. Could it be a maximum permissible speed?


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