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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 11-22-2012, 01:28 PM
Razorflame Razorflame is offline
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Join Date: Apr 2009
Posts: 721
Default BOSS VS enemy hero

I have had some thought in this and here is my share of the cookie

During boss fights I think the viking/skald are a bit of a disadvantage compared to the mage. Mainly because the mage can use his spellbook whereas the viking/skald cannot use their rage abilities. Which is once of their stronger points compared to the mage. I am not saying this is good or bad but mages wade through bosses easier due their casting ability.

Difficulty of bosses is also poorly designed because when u know how to kill a boss you won't have any problems with it in future walkthroughs. It only becomes more of an tedious repetively play for that boss. Prime example is the first boss in WOTN where you need trolls to do this no loss. Or suffer some heavy casualties which is quite annoying(nothing saying it's bad to get losses or anything). But it's quite annoying to need a specific unit for it to wade through it doable. Other than that i dislike that bosses get recycled this is the third time we battle the spider. If you even want to put bosses in this game design some new ones PLEASE.


Personally I would like to scrap bosses from any KB and replace them with heroes. Possibly people will think but bosses are stronger? Well no bosses have only 1-4 attacks and a very high HP and some summons. It's more tedious than hard. Whereas if you would have to fight a hero which has some abilities you have too or some specific units boost and some spells it would become alot more interesting for people. Just some examples with what you could do with a enemy hero

A. has some skills your hero also has or fixed skills like higher magic or whatever
B. have a big far army with double than normal(like increased stack size and more stacks on field)
C. a fight vs 2 heroes (like in AP when u and bill fight vs the demon) but then u vs 2 heroes (thus having x4 stack of units/2 casters from enemy)

With this you can also add heroes on the map to give some extra challenge or hero spawns that actually spawn right after u get object or get to person a or b w/e (the suprise element)

since i really miss heroes that are not QUEST related on the map to test your army out i really think this was a bad idea

Your thoughts?

P.S. i forgot to mention
Battling against heroes is more fair to any character you create (viking/skald/soothsayer) Since you will be allowed to use rage and you can make heroes use items and what not to make them stronger

Last edited by Razorflame; 11-22-2012 at 03:53 PM.
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