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Well i have been reading and reading and reading but I still can't get this to work.This is all for testing purposes but even so.
I have 2 groups of He-111's I want to spawn in over the channel once a truck has been destroyed. Before setting up the script they would spawn in at mission begin and fly up to London and back no worries. The aim here is for some new pilots to take off, see how the plane works and their sim goes on the internet. Then when everyone is ready, drop down and shoot up a friendly truck I want to set as the trigger to spawn the He-111's to come in later instead of at mission begin so we can all test again in combat. I know i could probably set up a timer or a fly through, but not everything seems to go to plane. Someone may take to long or someone may get lost and fly through the trigger. Using the truck gives you more control over when you want your spawn to work. I have script c selected in both He-111 groups. In the script window I have all names as "He-111 spawn". The type is set "Tgroupdestroyed", and the trigger (truck) is selected with a 2m radius and about 37% damage. That, I would have thought looks about right. Then in actions, I have the same name, then "Aspawngroup", then one of the two He-111 groups is selected. Then I add another line the same way for the second He-111 group. Hit save and it's all good. Well the truck spawns at mission begin, I take off in my Spit and shoot the truck up...great explostion and bit's everywhere, but no sign of the He-111's spawning. Am I doing this right or have I missed something? Thanks. Last edited by Aussie Pilot; 11-20-2012 at 11:46 PM. |
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