Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 11-12-2012, 11:30 AM
TEL79 TEL79 is offline
Registered Member
 
Join Date: Sep 2009
Posts: 14
Default Triggers not working on spawned units

I tried to search the forums but found no light in how to make the triggers work on spawned units. I am trying to create a scoring system for air and ground kills, but it seems that all the vehicles and aircrafts that get script spawned, do not trigger neither passthrough nor destroyed type triggers. They are like "ghosts" in this sense. Another aprroach I tried was to override the OnActorDead method with scoring, but that resulted in funny things like planes freezing mid-air once the pilot was shot dead. Even the fuel leaked downwards on the planes like they were on the ground in this state.

Is there any way to make the triggers react to spawned units or what is the original OnActorDead function doing, which makes the planes behave like they should (fall down) once their pilot is dead.

I'm trying to recreate Operation Jubilee (Dieppe Landing) scene with LCAs spawning tanks and vehicles on the beach, but it would be nice to count the ground kills of these spawned units storming the beach.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:48 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.