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GEM Editor All information about MoW map editor |
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#14
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To make effects stay on the map they are specific entities selectable in the entity section,
Make a new trigger called effects and in its commands make a loop function and set it to around 9999, then create another loop function in that loop function set this to about 20, Then in it place "spawn" in the scene section and then the entity (i dont know the specific entity for smoke/fire) but if done, there should be lots of smoke in that area also make the waypoints circular area take up the entire place you want the smoke to cover. Now to stop it from disappearing thats what the delay function is for, set it so that every around 10 minutes, the trigger spawns new smoke to replace the vanishing one. For conditions none are required, as the smoke/fire is scenery. loop 9999 ---loop (55) ------spawn entity ---delay (600) To make units disappear when they reach a waypoint click on the waypoint at which you want them to disappear at and in the trigger section either select delete and save it, or to be more complicated, go to entity-state and make it inactive in the trigger I think that's a technical error regarding the hidden tags, i've never seen that happening before And to make the score work in seelow heights you need to make it so that at least, for every enemy you kill you get some reinforcement points.. this will take a bit of scripting 1: Make a new variable in mission variables (press f3 then f9) then in vars make one called killcount 2: make a new trigger calledCOUNTER and in its conditions select entities, leave all unspecified sections blank and then in player, pick the enemy, zone: if you have any specific zone you want them to be in select it State: select dead count: select greater than, and then click on value and there should be a drop down with your variable, select it NOW COMMANDS, 1st, go to set_i, in generic and select your variable (KILLCOUNT) and make it so that it adds +1 in value 2nd: Make one called objective_progress and in the add section put 1 3rd: make another called reinforcement, and then go to score_add, and put in whatever amount you want, 4th: go to trigger, and in it select the trigger you have just made (eg this one CALLED COUNTER) and don't tick ON, and save it, this resets the trigger so it can be set again What is happening here is that every time a soldier is shot dead by your forces, the game will add X amount to the reinforcement score. For your pilot mission i'm not sure about that because the unmask variables cant be made by triggers and are predefined by the game somehow, im sorry i dont know how to do this. alternatively, you could: make a trigger that deletes the one that is neutral and replaces him instantly with a clone that is set to your player team give one of your men the 'recruit property" enabling them to recruit allies,go to the ables section on an entity when its information comes up. so by selecting your unit then clicking on the pilot, he will transfer to your team. Last edited by samedi; 11-03-2012 at 04:47 PM. |
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