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Old 11-03-2012, 04:50 AM
salmo salmo is offline
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Join Date: Mar 2011
Posts: 632
Default Show userlabel after recon passthrough

I'm tying to show a custom label on the mini-map to blue players once a recon plane has gone through a pass-through trigger over the target. I'm having difficulty coming to grips with the various userlabel methods.The code below has errors. Baby steps please, explaining each method's use.

Code:
public override void OnTrigger(int missionNumber, string shortName, bool active)
    {
        base.OnTrigger(missionNumber, shortName, active);

        //RAF Dunkirk recon Do17
        if (shortName == "RAF_Dunkirk" && active)
        {   // Do17 recon'd RAF Dunkirk
            Point2d p = new Point2d();
            p.x = 221501.43;
            p.y = 252603.72;
            List<Player> BluePlayersList = new List<Player>();
            foreach (Player player in GamePlay.gpRemotePlayers()) if (player.Army() == 2) BluePlayersList.Add(player);
            Player[] BluePlayersArray = BluePlayersList.ToArray();
            double t = GamePlay.gpTimeofDay();
            GPUserLabel lbl = GamePlay.gpMakeUserLabel(p, BluePlayersArray, "RAF Dunkirk", t, GPUserIconType.Factory);
            GamePlay.gpDrawUserLabel(lbl);
        }
    }
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Last edited by salmo; 11-03-2012 at 05:07 AM.
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