Quote:
Originally Posted by QNk
Doesn't the iskrit check also need to be changed to true? What it's doing right now is if a crit is registered, it checks again against a kritProb modified by sense weakness. If iskrit = false, then the game would only register a crit if the random number was LOWER than the initial but HIGHER than the modified kritProb. Or did I misunderstand how the kritProbRnd < kritProb inequality work?
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iskrit is already set to true to begin with, that's the only way to enter that code block (with the "if iskrit then"). So there's no need to do anything to it unless Sense Weakness kicks in, in which case it needs to be set to false.